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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -60,7 +60,7 @@ class Torch extends Flowable{
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$face = Facing::opposite($this->facing);
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if($this->getSide($face)->isTransparent() and !($face === Facing::DOWN and ($below->getId() === BlockLegacyIds::FENCE or $below->getId() === BlockLegacyIds::COBBLESTONE_WALL))){
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$this->getWorld()->useBreakOn($this);
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$this->pos->getWorld()->useBreakOn($this->pos);
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}
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}
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