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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -67,7 +67,7 @@ class Skull extends Flowable{
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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$tile = $this->world->getTile($this);
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$tile = $this->pos->getWorld()->getTile($this->pos);
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if($tile instanceof TileSkull){
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$this->skullType = $tile->getSkullType();
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$this->rotation = $tile->getRotation();
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@ -77,7 +77,7 @@ class Skull extends Flowable{
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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//extra block properties storage hack
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$tile = $this->world->getTile($this);
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$tile = $this->pos->getWorld()->getTile($this->pos);
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assert($tile instanceof TileSkull);
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$tile->setRotation($this->rotation);
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$tile->setSkullType($this->skullType);
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