first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -72,7 +72,7 @@ class RedstoneComparator extends Flowable{
public function readStateFromWorld() : void{
parent::readStateFromWorld();
$tile = $this->world->getTile($this);
$tile = $this->pos->getWorld()->getTile($this->pos);
if($tile instanceof Comparator){
$this->signalStrength = $tile->getSignalStrength();
}
@ -80,7 +80,7 @@ class RedstoneComparator extends Flowable{
public function writeStateToWorld() : void{
parent::writeStateToWorld();
$tile = $this->world->getTile($this);
$tile = $this->pos->getWorld()->getTile($this->pos);
assert($tile instanceof Comparator);
$tile->setSignalStrength($this->signalStrength);
}
@ -160,13 +160,13 @@ class RedstoneComparator extends Flowable{
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->isSubtractMode = !$this->isSubtractMode;
$this->world->setBlock($this, $this);
$this->pos->getWorld()->setBlock($this->pos, $this);
return true;
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->isTransparent()){
$this->world->useBreakOn($this);
$this->pos->getWorld()->useBreakOn($this->pos);
}
}