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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -66,7 +66,7 @@ class Ladder extends Transparent{
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}
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public function onEntityInside(Entity $entity) : void{
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if($entity->asVector3()->floor()->distanceSquared($this) < 1){ //entity coordinates must be inside block
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if($entity->asVector3()->floor()->distanceSquared($this->pos) < 1){ //entity coordinates must be inside block
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$entity->resetFallDistance();
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$entity->onGround = true;
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}
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@ -88,7 +88,7 @@ class Ladder extends Transparent{
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public function onNearbyBlockChange() : void{
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if(!$this->getSide(Facing::opposite($this->facing))->isSolid()){ //Replace with common break method
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$this->world->useBreakOn($this);
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$this->pos->getWorld()->useBreakOn($this->pos);
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}
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}
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}
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