first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -66,7 +66,7 @@ class Ladder extends Transparent{
}
public function onEntityInside(Entity $entity) : void{
if($entity->asVector3()->floor()->distanceSquared($this) < 1){ //entity coordinates must be inside block
if($entity->asVector3()->floor()->distanceSquared($this->pos) < 1){ //entity coordinates must be inside block
$entity->resetFallDistance();
$entity->onGround = true;
}
@ -88,7 +88,7 @@ class Ladder extends Transparent{
public function onNearbyBlockChange() : void{
if(!$this->getSide(Facing::opposite($this->facing))->isSolid()){ //Replace with common break method
$this->world->useBreakOn($this);
$this->pos->getWorld()->useBreakOn($this->pos);
}
}
}