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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -61,7 +61,7 @@ class ItemFrame extends Flowable{
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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$tile = $this->world->getTile($this);
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$tile = $this->pos->getWorld()->getTile($this->pos);
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if($tile instanceof TileItemFrame){
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$this->framedItem = $tile->getItem();
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if($this->framedItem->isNull()){
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@ -74,7 +74,7 @@ class ItemFrame extends Flowable{
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->world->getTile($this);
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$tile = $this->pos->getWorld()->getTile($this->pos);
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if($tile instanceof TileItemFrame){
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$tile->setItem($this->framedItem);
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$tile->setItemRotation($this->itemRotation);
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@ -156,7 +156,7 @@ class ItemFrame extends Flowable{
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return true;
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}
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$this->world->setBlock($this, $this);
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$this->pos->getWorld()->setBlock($this->pos, $this);
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return true;
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}
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@ -166,16 +166,16 @@ class ItemFrame extends Flowable{
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return false;
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}
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if(lcg_value() <= $this->itemDropChance){
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$this->world->dropItem($this->add(0.5, 0.5, 0.5), $this->getFramedItem());
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$this->pos->getWorld()->dropItem($this->pos->add(0.5, 0.5, 0.5), $this->getFramedItem());
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}
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$this->setFramedItem(null);
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$this->world->setBlock($this, $this);
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$this->pos->getWorld()->setBlock($this->pos, $this);
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return true;
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}
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public function onNearbyBlockChange() : void{
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if(!$this->getSide(Facing::opposite($this->facing))->isSolid()){
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$this->world->useBreakOn($this);
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$this->pos->getWorld()->useBreakOn($this->pos);
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}
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}
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