first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -43,7 +43,7 @@ class Ice extends Transparent{
public function onBreak(Item $item, ?Player $player = null) : bool{
if(($player === null or $player->isSurvival()) and !$item->hasEnchantment(Enchantment::SILK_TOUCH())){
$this->getWorld()->setBlock($this, VanillaBlocks::WATER());
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::WATER());
return true;
}
return parent::onBreak($item, $player);
@ -54,8 +54,8 @@ class Ice extends Transparent{
}
public function onRandomTick() : void{
if($this->world->getHighestAdjacentBlockLight($this->x, $this->y, $this->z) >= 12){
$this->world->useBreakOn($this);
if($this->pos->getWorld()->getHighestAdjacentBlockLight($this->pos->x, $this->pos->y, $this->pos->z) >= 12){
$this->pos->getWorld()->useBreakOn($this->pos);
}
}