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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -39,7 +39,7 @@ class GrassPath extends Transparent{
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::UP)->isSolid()){
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$this->world->setBlock($this, VanillaBlocks::DIRT());
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$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::DIRT());
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}
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}
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