first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -90,7 +90,7 @@ class Furnace extends Opaque{
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$furnace = $this->getWorld()->getTile($this);
$furnace = $this->pos->getWorld()->getTile($this->pos);
if($furnace instanceof TileFurnace and $furnace->canOpenWith($item->getCustomName())){
$player->setCurrentWindow($furnace->getInventory());
}
@ -100,9 +100,9 @@ class Furnace extends Opaque{
}
public function onScheduledUpdate() : void{
$furnace = $this->getWorld()->getTile($this);
$furnace = $this->pos->getWorld()->getTile($this->pos);
if($furnace instanceof TileFurnace and $furnace->onUpdate()){
$this->world->scheduleDelayedBlockUpdate($this, 1); //TODO: check this
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, 1); //TODO: check this
}
}
}