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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -90,7 +90,7 @@ class Furnace extends Opaque{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$furnace = $this->getWorld()->getTile($this);
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$furnace = $this->pos->getWorld()->getTile($this->pos);
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if($furnace instanceof TileFurnace and $furnace->canOpenWith($item->getCustomName())){
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$player->setCurrentWindow($furnace->getInventory());
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}
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@ -100,9 +100,9 @@ class Furnace extends Opaque{
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}
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public function onScheduledUpdate() : void{
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$furnace = $this->getWorld()->getTile($this);
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$furnace = $this->pos->getWorld()->getTile($this->pos);
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if($furnace instanceof TileFurnace and $furnace->onUpdate()){
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$this->world->scheduleDelayedBlockUpdate($this, 1); //TODO: check this
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$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, 1); //TODO: check this
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}
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}
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}
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