first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -61,7 +61,7 @@ class FlowerPot extends Flowable{
public function readStateFromWorld() : void{
parent::readStateFromWorld();
$tile = $this->world->getTile($this);
$tile = $this->pos->getWorld()->getTile($this->pos);
if($tile instanceof TileFlowerPot){
$this->setPlant($tile->getPlant());
}else{
@ -72,7 +72,7 @@ class FlowerPot extends Flowable{
public function writeStateToWorld() : void{
parent::writeStateToWorld();
$tile = $this->world->getTile($this);
$tile = $this->pos->getWorld()->getTile($this->pos);
assert($tile instanceof TileFlowerPot);
$tile->setPlant($this->plant);
}
@ -125,7 +125,7 @@ class FlowerPot extends Flowable{
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->isTransparent()){
$this->getWorld()->useBreakOn($this);
$this->pos->getWorld()->useBreakOn($this->pos);
}
}
@ -137,7 +137,7 @@ class FlowerPot extends Flowable{
$this->setPlant($plant);
$item->pop();
$this->world->setBlock($this, $this);
$this->pos->getWorld()->setBlock($this->pos, $this);
return true;
}