first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -72,7 +72,7 @@ class EnderChest extends Transparent{
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$enderChest = $this->getWorld()->getTile($this);
$enderChest = $this->pos->getWorld()->getTile($this->pos);
if($enderChest instanceof TileEnderChest and $this->getSide(Facing::UP)->isTransparent()){
$player->getEnderChestInventory()->setHolderPosition($enderChest);
$player->setCurrentWindow($player->getEnderChestInventory());