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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -72,7 +72,7 @@ class EnderChest extends Transparent{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$enderChest = $this->getWorld()->getTile($this);
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$enderChest = $this->pos->getWorld()->getTile($this->pos);
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if($enderChest instanceof TileEnderChest and $this->getSide(Facing::UP)->isTransparent()){
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$player->getEnderChestInventory()->setHolderPosition($enderChest);
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$player->setCurrentWindow($player->getEnderChestInventory());
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