first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -73,7 +73,7 @@ abstract class Crops extends Flowable{
$ev = new BlockGrowEvent($this, $block);
$ev->call();
if(!$ev->isCancelled()){
$this->getWorld()->setBlock($this, $ev->getNewState());
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
}
$item->pop();
@ -86,7 +86,7 @@ abstract class Crops extends Flowable{
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->getId() !== BlockLegacyIds::FARMLAND){
$this->getWorld()->useBreakOn($this);
$this->pos->getWorld()->useBreakOn($this->pos);
}
}
@ -101,7 +101,7 @@ abstract class Crops extends Flowable{
$ev = new BlockGrowEvent($this, $block);
$ev->call();
if(!$ev->isCancelled()){
$this->getWorld()->setBlock($this, $ev->getNewState());
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
}
}
}