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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -38,7 +38,7 @@ class ConcretePowder extends Opaque implements Fallable{
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public function onNearbyBlockChange() : void{
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if(($block = $this->checkAdjacentWater()) !== null){
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$this->world->setBlock($this, $block);
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$this->pos->getWorld()->setBlock($this->pos, $block);
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}else{
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$this->startFalling();
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}
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