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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -34,7 +34,7 @@ class CoarseDirt extends Dirt{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face === Facing::UP and $item instanceof Hoe){
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$item->applyDamage(1);
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$this->getWorld()->setBlock($this, VanillaBlocks::DIRT());
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$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::DIRT());
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return true;
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}
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