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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -73,7 +73,7 @@ class Cake extends Transparent implements FoodSource{
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::DOWN)->getId() === BlockLegacyIds::AIR){ //Replace with common break method
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$this->getWorld()->setBlock($this, VanillaBlocks::AIR());
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$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR());
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}
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}
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@ -126,6 +126,6 @@ class Cake extends Transparent implements FoodSource{
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}
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public function onConsume(Living $consumer) : void{
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$this->world->setBlock($this, $this->getResidue());
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$this->pos->getWorld()->setBlock($this->pos, $this->getResidue());
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}
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}
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