first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -95,7 +95,7 @@ class Banner extends Transparent{
public function readStateFromWorld() : void{
parent::readStateFromWorld();
$tile = $this->world->getTile($this);
$tile = $this->pos->getWorld()->getTile($this->pos);
if($tile instanceof TileBanner){
$this->baseColor = $tile->getBaseColor();
$this->setPatterns($tile->getPatterns());
@ -104,7 +104,7 @@ class Banner extends Transparent{
public function writeStateToWorld() : void{
parent::writeStateToWorld();
$tile = $this->world->getTile($this);
$tile = $this->pos->getWorld()->getTile($this->pos);
assert($tile instanceof TileBanner);
$tile->setBaseColor($this->baseColor);
$tile->setPatterns($this->patterns);
@ -163,7 +163,7 @@ class Banner extends Transparent{
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::opposite($this->facing))->getId() === BlockLegacyIds::AIR){
$this->getWorld()->useBreakOn($this);
$this->pos->getWorld()->useBreakOn($this->pos);
}
}