Get block drops before breaking [fixes tile drops]

This commit is contained in:
Shoghi Cervantes 2013-08-30 17:48:46 +02:00
parent 399f9b808b
commit 5395f15fe7

View File

@ -266,13 +266,13 @@ class BlockAPI{
$player->lastBreak = microtime(true);
if($this->server->api->dhandle("player.block.break", array("player" => $player, "target" => $target, "item" => $item)) !== false){
$drops = $target->getDrops($item, $player);
if($target->onBreak($item, $player) === false){
return $this->cancelAction($target, $player, false);
}
if($item->useOn($target) and ($player->gamemode & 0x01) === 0 and $item->getMetadata() >= $item->getMaxDurability()){
$player->setSlot($player->slot, new Item(AIR, 0, 0), false);
}
$drops = $target->getDrops($item, $player);
}else{
return $this->cancelAction($target, $player, false);
}