mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-03 00:25:04 +00:00
Move potion types to enum
This commit is contained in:
99
src/data/bedrock/PotionTypeIdMap.php
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99
src/data/bedrock/PotionTypeIdMap.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\data\bedrock;
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use pocketmine\item\PotionType;
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use pocketmine\utils\SingletonTrait;
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final class PotionTypeIdMap{
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use SingletonTrait;
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/**
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* @var PotionType[]
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* @phpstan-var array<int, PotionType>
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*/
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private array $idToEnum;
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/**
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* @var int[]
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* @phpstan-var array<int, int>
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*/
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private array $enumToId;
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private function __construct(){
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$this->register(PotionTypeIds::WATER, PotionType::WATER());
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$this->register(PotionTypeIds::MUNDANE, PotionType::MUNDANE());
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$this->register(PotionTypeIds::LONG_MUNDANE, PotionType::LONG_MUNDANE());
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$this->register(PotionTypeIds::THICK, PotionType::THICK());
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$this->register(PotionTypeIds::AWKWARD, PotionType::AWKWARD());
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$this->register(PotionTypeIds::NIGHT_VISION, PotionType::NIGHT_VISION());
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$this->register(PotionTypeIds::LONG_NIGHT_VISION, PotionType::LONG_NIGHT_VISION());
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$this->register(PotionTypeIds::INVISIBILITY, PotionType::INVISIBILITY());
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$this->register(PotionTypeIds::LONG_INVISIBILITY, PotionType::LONG_INVISIBILITY());
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$this->register(PotionTypeIds::LEAPING, PotionType::LEAPING());
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$this->register(PotionTypeIds::LONG_LEAPING, PotionType::LONG_LEAPING());
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$this->register(PotionTypeIds::STRONG_LEAPING, PotionType::STRONG_LEAPING());
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$this->register(PotionTypeIds::FIRE_RESISTANCE, PotionType::FIRE_RESISTANCE());
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$this->register(PotionTypeIds::LONG_FIRE_RESISTANCE, PotionType::LONG_FIRE_RESISTANCE());
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$this->register(PotionTypeIds::SWIFTNESS, PotionType::SWIFTNESS());
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$this->register(PotionTypeIds::LONG_SWIFTNESS, PotionType::LONG_SWIFTNESS());
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$this->register(PotionTypeIds::STRONG_SWIFTNESS, PotionType::STRONG_SWIFTNESS());
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$this->register(PotionTypeIds::SLOWNESS, PotionType::SLOWNESS());
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$this->register(PotionTypeIds::LONG_SLOWNESS, PotionType::LONG_SLOWNESS());
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$this->register(PotionTypeIds::WATER_BREATHING, PotionType::WATER_BREATHING());
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$this->register(PotionTypeIds::LONG_WATER_BREATHING, PotionType::LONG_WATER_BREATHING());
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$this->register(PotionTypeIds::HEALING, PotionType::HEALING());
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$this->register(PotionTypeIds::STRONG_HEALING, PotionType::STRONG_HEALING());
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$this->register(PotionTypeIds::HARMING, PotionType::HARMING());
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$this->register(PotionTypeIds::STRONG_HARMING, PotionType::STRONG_HARMING());
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$this->register(PotionTypeIds::POISON, PotionType::POISON());
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$this->register(PotionTypeIds::LONG_POISON, PotionType::LONG_POISON());
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$this->register(PotionTypeIds::STRONG_POISON, PotionType::STRONG_POISON());
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$this->register(PotionTypeIds::REGENERATION, PotionType::REGENERATION());
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$this->register(PotionTypeIds::LONG_REGENERATION, PotionType::LONG_REGENERATION());
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$this->register(PotionTypeIds::STRONG_REGENERATION, PotionType::STRONG_REGENERATION());
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$this->register(PotionTypeIds::STRENGTH, PotionType::STRENGTH());
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$this->register(PotionTypeIds::LONG_STRENGTH, PotionType::LONG_STRENGTH());
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$this->register(PotionTypeIds::STRONG_STRENGTH, PotionType::STRONG_STRENGTH());
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$this->register(PotionTypeIds::WEAKNESS, PotionType::WEAKNESS());
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$this->register(PotionTypeIds::LONG_WEAKNESS, PotionType::LONG_WEAKNESS());
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$this->register(PotionTypeIds::WITHER, PotionType::WITHER());
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}
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private function register(int $id, PotionType $type) : void{
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$this->idToEnum[$id] = $type;
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$this->enumToId[$type->id()] = $id;
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}
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public function fromId(int $id) : ?PotionType{
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return $this->idToEnum[$id] ?? null;
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}
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public function toId(PotionType $type) : int{
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if(!isset($this->enumToId[$type->id()])){
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throw new \InvalidArgumentException("Type does not have a mapped ID");
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}
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return $this->enumToId[$type->id()];
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}
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}
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64
src/data/bedrock/PotionTypeIds.php
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64
src/data/bedrock/PotionTypeIds.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\data\bedrock;
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final class PotionTypeIds{
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public const WATER = 0;
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public const MUNDANE = 1;
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public const LONG_MUNDANE = 2;
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public const THICK = 3;
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public const AWKWARD = 4;
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public const NIGHT_VISION = 5;
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public const LONG_NIGHT_VISION = 6;
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public const INVISIBILITY = 7;
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public const LONG_INVISIBILITY = 8;
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public const LEAPING = 9;
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public const LONG_LEAPING = 10;
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public const STRONG_LEAPING = 11;
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public const FIRE_RESISTANCE = 12;
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public const LONG_FIRE_RESISTANCE = 13;
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public const SWIFTNESS = 14;
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public const LONG_SWIFTNESS = 15;
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public const STRONG_SWIFTNESS = 16;
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public const SLOWNESS = 17;
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public const LONG_SLOWNESS = 18;
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public const WATER_BREATHING = 19;
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public const LONG_WATER_BREATHING = 20;
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public const HEALING = 21;
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public const STRONG_HEALING = 22;
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public const HARMING = 23;
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public const STRONG_HARMING = 24;
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public const POISON = 25;
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public const LONG_POISON = 26;
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public const STRONG_POISON = 27;
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public const REGENERATION = 28;
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public const LONG_REGENERATION = 29;
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public const STRONG_REGENERATION = 30;
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public const STRENGTH = 31;
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public const LONG_STRENGTH = 32;
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public const STRONG_STRENGTH = 33;
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public const WEAKNESS = 34;
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public const LONG_WEAKNESS = 35;
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public const WITHER = 36;
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}
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