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Implemented new Inventory windows on Player, Chest and Furnace
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@ -28,7 +28,7 @@ abstract class Spawnable extends Tile{
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public function spawnToAll(){
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foreach($this->getLevel()->getPlayers() as $player){
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if($player->eid !== false or $player->spawned !== true){
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if($player->spawned === true){
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$this->spawnTo($player);
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}
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}
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