Implemented new Inventory windows on Player, Chest and Furnace

This commit is contained in:
Shoghi Cervantes
2014-05-23 20:53:06 +02:00
parent 27e82ea60a
commit 53749483c3
71 changed files with 1189 additions and 1009 deletions

View File

@ -21,23 +21,134 @@
namespace pocketmine\tile;
use pocketmine\inventory\ChestInventory;
use pocketmine\inventory\DoubleChestInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\item\Item;
use pocketmine\level\Level;
use pocketmine\math\Vector3 as Vector3;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\Short;
use pocketmine\nbt\tag\String;
use pocketmine\network\protocol\EntityDataPacket;
use pocketmine\Player;
class Chest extends Spawnable{
use Container;
class Chest extends Spawnable implements InventoryHolder, Container{
const SLOTS = 27;
/** @var ChestInventory */
protected $inventory;
/** @var DoubleChestInventory */
protected $doubleInventory = null;
public function __construct(Level $level, Compound $nbt){
$nbt["id"] = Tile::CHEST;
parent::__construct($level, $nbt);
$this->inventory = new ChestInventory($this);
for($i = 0; $i < $this->getSize(); ++$i){
$this->inventory->setItem($i, $this->getItem($i));
}
$this->checkPairing();
}
/**
* @return int
*/
public function getSize(){
return 27;
}
/**
* @param $index
*
* @return int
*/
protected function getSlotIndex($index){
foreach($this->namedtag->Items as $i => $slot){
if($slot["Slot"] === $s){
return $i;
}
}
return -1;
}
/**
* This method should not be used by plugins, use the Inventory
*
* @param int $index
*
* @return Item
*/
public function getItem($index){
$i = $this->getSlotIndex($index);
if($i < 0){
return Item::get(Item::AIR, 0, 0);
}else{
return Item::get($this->namedtag->Items[$i]["id"], $this->namedtag->Items[$i]["Damage"], $this->namedtag->Items[$i]["Count"]);
}
}
/**
* This method should not be used by plugins, use the Inventory
*
* @param int $index
* @param Item $item
*
* @return bool
*/
public function setItem($index, Item $item){
$i = $this->getSlotIndex($index);
if($i < 0){
return false;
}
$d = new Compound(false, array(
new Byte("Count", $item->getCount()),
new Byte("Slot", $index),
new Short("id", $item->getID()),
new Short("Damage", $item->getDamage()),
));
if($item->getID() === Item::AIR or $item->getCount() <= 0){
if($i >= 0){
unset($this->namedtag->Items[$i]);
}
}elseif($i < 0){
$this->namedtag->Items[] = $d;
}else{
$this->namedtag->Items[$i] = $d;
}
return true;
}
/**
* @return ChestInventory|DoubleChestInventory
*/
public function getInventory(){
return $this->doubleInventory instanceof DoubleChestInventory ? $this->doubleInventory : $this->inventory;
}
/**
* @return ChestInventory
*/
public function getRealInventory(){
return $this->inventory;
}
protected function checkPairing(){
if(($pair = $this->getPair()) instanceof Chest){
if(($pair->x + ($pair->z << 15)) > ($this->x + ($this->z << 15))){ //Order them correctly
$this->doubleInventory = new DoubleChestInventory($pair, $this);
}else{
$this->doubleInventory = new DoubleChestInventory($this, $pair);
}
}else{
$this->doubleInventory = null;
}
}
public function isPaired(){
@ -48,12 +159,18 @@ class Chest extends Spawnable{
return true;
}
/**
* @return Chest
*/
public function getPair(){
if($this->isPaired()){
return $this->getLevel()->getTile(new Vector3((int) $this->namedtag->pairx, $this->y, (int) $this->namedtag->pairz));
$tile = $this->getLevel()->getTile(new Vector3((int) $this->namedtag->pairx, $this->y, (int) $this->namedtag->pairz));
if($tile instanceof Chest){
return $tile;
}
}
return false;
return null;
}
public function pairWith(Chest $tile){
@ -69,10 +186,11 @@ class Chest extends Spawnable{
$this->spawnToAll();
$tile->spawnToAll();
$this->checkPairing();
//TODO: Update to new events
$this->server->handle("tile.update", $this);
$this->server->handle("tile.update", $tile);
//$this->server->handle("tile.update", $this);
//$this->server->handle("tile.update", $tile);
return true;
}
@ -86,10 +204,12 @@ class Chest extends Spawnable{
unset($this->namedtag->pairx, $this->namedtag->pairz, $tile->namedtag->pairx, $tile->namedtag->pairz);
$this->spawnToAll();
$this->server->handle("tile.update", $this);
$this->checkPairing();
//TODO: tile update event
//$this->server->handle("tile.update", $this);
if($tile instanceof Chest){
$tile->spawnToAll();
$this->server->handle("tile.update", $tile);
//$this->server->handle("tile.update", $tile);
}
return true;