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Implemented new Inventory windows on Player, Chest and Furnace
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92
src/pocketmine/inventory/FurnaceInventory.php
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92
src/pocketmine/inventory/FurnaceInventory.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\inventory;
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use pocketmine\item\Item;
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use pocketmine\tile\Furnace;
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class FurnaceInventory extends ContainerInventory{
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public function __construct(Furnace $tile){
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parent::__construct($tile, InventoryType::get(InventoryType::FURNACE));
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}
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/**
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* @return Furnace
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*/
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public function getHolder(){
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return $this->holder;
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}
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/**
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* @return Item
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*/
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public function getResult(){
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return $this->getItem(2);
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}
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/**
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* @return Item
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*/
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public function getFuel(){
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return $this->getItem(1);
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}
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/**
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* @return Item
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*/
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public function getSmelting(){
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return $this->getItem(0);
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}
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/**
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* @param Item $item
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*
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* @return bool
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*/
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public function setResult(Item $item){
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return $this->setItem(2, $item);
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}
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/**
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* @param Item $item
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*
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* @return bool
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*/
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public function setFuel(Item $item){
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return $this->setItem(1, $item);
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}
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/**
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* @param Item $item
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*
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* @return bool
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*/
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public function setSmelting(Item $item){
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return $this->setItem(0, $item);
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}
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public function onSlotChange($index, $before){
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parent::onSlotChange($index, $before);
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//TODO: implement Furnace scheduled update
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}
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}
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