Implemented new Inventory windows on Player, Chest and Furnace

This commit is contained in:
Shoghi Cervantes
2014-05-23 20:53:06 +02:00
parent 27e82ea60a
commit 53749483c3
71 changed files with 1189 additions and 1009 deletions

View File

@ -21,9 +21,13 @@
namespace pocketmine\inventory;
use pocketmine\entity\Entity;
use pocketmine\event\entity\EntityInventoryChangeEvent;
use pocketmine\item\Item;
use pocketmine\network\protocol\ContainerSetContentPacket;
use pocketmine\network\protocol\ContainerSetSlotPacket;
use pocketmine\Player;
use pocketmine\item\Item;
use pocketmine\Server;
abstract class BaseInventory implements Inventory{
@ -57,7 +61,7 @@ abstract class BaseInventory implements Inventory{
//A holder can be a plugin, or an entity
if($this->holder instanceof Player){
$this->viewers->attach($this->holder);
$this->holder->addWindow($this, 0);
}
@ -123,18 +127,34 @@ abstract class BaseInventory implements Inventory{
}
public function setItem($index, Item $item){
if($index < 0 or $index >= $this->size or $item->getID() === 0){
return;
if($index < 0 or $index >= $this->size){
return false;
}elseif($item->getID() === 0){
$this->clear($index);
}
$holder = $this->getHolder();
if($holder instanceof Entity){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($holder, $this->getItem($index), $item, $index));
if($ev->isCancelled()){
$this->sendContents($this->getViewers());
return false;
}
$item = $ev->getNewItem();
}
$old = $this->slots[$index];
$this->slots[$index] = clone $item;
$this->onSlotChange($index, $old);
return true;
}
public function contains(Item $item){
$count = max(1, $item->getCount());
$checkDamage = $item->getDamage() === null ? false : true;
foreach($this->slots as $i){
foreach($this->getContents() as $i){
if($item->equals($i, $checkDamage)){
$count -= $i->getCount();
if($count <= 0){
@ -149,7 +169,7 @@ abstract class BaseInventory implements Inventory{
public function all(Item $item){
$slots = [];
$checkDamage = $item->getDamage() === null ? false : true;
foreach($this->slots as $index => $i){
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage)){
$slots[$index] = $i;
}
@ -160,7 +180,7 @@ abstract class BaseInventory implements Inventory{
public function remove(Item $item){
$checkDamage = $item->getDamage() === null ? false : true;
foreach($this->slots as $index => $i){
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage)){
$this->clear($index);
}
@ -170,7 +190,7 @@ abstract class BaseInventory implements Inventory{
public function first(Item $item){
$count = max(1, $item->getCount());
$checkDamage = $item->getDamage() === null ? false : true;
foreach($this->slots as $index => $i){
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage) and $i->getCount() >= $count){
return $index;
}
@ -181,10 +201,7 @@ abstract class BaseInventory implements Inventory{
public function firstEmpty(){
for($i = 0; $i < $this->size; ++$i){
if(!isset($this->slots[$i])){
return $i;
}elseif(!($this->slots[$i] instanceof Item) or $this->slots[$i]->getID() === 0 or $this->slots[$i]->getCount() <= 0){
unset($this->slots[$i]);
if($this->getItem($i)->getID() === Item::AIR){
return $i;
}
}
@ -196,11 +213,10 @@ abstract class BaseInventory implements Inventory{
/** @var Item[] $slots */
$slots = func_get_args();
for($i = 0; $i < $this->size; ++$i){
if(!isset($this->slots[$i])){
$item = $this->slots[$i] = array_shift($slots);
$this->onSlotChange($i, null);
}else{
$item = $this->slots[$i];
$item = $this->getItem($i);
if($item->getID() === Item::AIR){
$item = array_shift($slots);
$this->setItem($i, $item);
}
foreach($slots as $index => $slot){
@ -230,10 +246,9 @@ abstract class BaseInventory implements Inventory{
/** @var Item[] $slots */
$slots = func_get_args();
for($i = 0; $i < $this->size; ++$i){
if(!isset($this->slots[$i])){
$item = $this->getItem($i);
if($item->getID() === Item::AIR){
continue;
}else{
$item = $this->slots[$i];
}
foreach($slots as $index => $slot){
@ -263,14 +278,32 @@ abstract class BaseInventory implements Inventory{
public function clear($index){
if(isset($this->slots[$index])){
$item = Item::get(Item::AIR, null, 0);
$old = $this->slots[$index];
unset($this->slots[$index]);
$holder = $this->getHolder();
if($holder instanceof Entity){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($holder, $old, $item, $index));
if($ev->isCancelled()){
$this->sendContents($this->getViewers());
return false;
}
$item = $ev->getNewItem();
}
if($item->getID() !== Item::AIR){
$this->slots[$index] = clone $item;
}else{
unset($this->slots[$index]);
}
$this->onSlotChange($index, $old);
}
return true;
}
public function clearAll(){
foreach($this->slots as $index => $i){
foreach($this->getContents() as $index => $i){
$this->clear($index);
}
}
@ -280,6 +313,7 @@ abstract class BaseInventory implements Inventory{
foreach($this->viewers as $viewer){
$viewers[] = $viewer;
}
return $viewers;
}
@ -300,12 +334,44 @@ abstract class BaseInventory implements Inventory{
}
public function onSlotChange($index, $before){
$this->sendSlot($index, $this->getViewers());
}
/**
* @param Player|Player[] $target
*/
public function sendContents($target){
if($target instanceof Player){
$target = [$target];
}
$pk = new ContainerSetContentPacket();
$pk->slots = [];
for($i = 0; $i < $this->getSize(); ++$i){
$pk->slots[$i] = $this->getItem($i);
}
foreach($target as $player){
$pk->windowid = $player->getWindowId($this);
$player->dataPacket(clone $pk);
}
}
/**
* @param int $index
* @param Player|Player[] $target
*/
public function sendSlot($index, $target){
if($target instanceof Player){
$target = [$target];
}
$pk = new ContainerSetSlotPacket;
$pk->slot = $index;
$pk->item = clone $this->getItem($index);
/** @var Player $player */
foreach($this->getViewers() as $player){
foreach($target as $player){
$pk->windowid = $player->getWindowId($this);
$player->dataPacket(clone $pk);
}

View File

@ -0,0 +1,67 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\inventory;
use pocketmine\network\protocol\TileEventPacket;
use pocketmine\Player;
use pocketmine\tile\Chest;
class ChestInventory extends ContainerInventory{
public function __construct(Chest $tile){
parent::__construct($tile, InventoryType::get(InventoryType::CHEST));
}
/**
* @return Chest
*/
public function getHolder(){
return $this->holder;
}
public function onOpen(Player $who){
parent::onOpen($who);
if(count($this->getViewers()) === 1){
$pk = new TileEventPacket;
$pk->x = $this->getHolder()->getX();
$pk->y = $this->getHolder()->getY();
$pk->z = $this->getHolder()->getZ();
$pk->case1 = 1;
$pk->case2 = 2;
Player::broadcastPacket($this->getHolder()->getLevel()->getPlayers(), $pk);
}
}
public function onClose(Player $who){
parent::onClose($who);
if(count($this->getViewers()) === 1){
$pk = new TileEventPacket;
$pk->x = $this->getHolder()->getX();
$pk->y = $this->getHolder()->getY();
$pk->z = $this->getHolder()->getZ();
$pk->case1 = 1;
$pk->case2 = 0;
Player::broadcastPacket($this->getHolder()->getLevel()->getPlayers(), $pk);
}
}
}

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@ -0,0 +1,55 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\inventory;
use pocketmine\network\protocol\ContainerClosePacket;
use pocketmine\network\protocol\ContainerOpenPacket;
use pocketmine\Player;
use pocketmine\tile\Chest;
use pocketmine\tile\Furnace;
abstract class ContainerInventory extends BaseInventory{
/**
* @return Chest|Furnace
*/
public function getHolder(){
return $this->holder;
}
public function onOpen(Player $who){
$pk = new ContainerOpenPacket;
$pk->windowid = $who->getWindowId($this);
$pk->type = 0;
$pk->slots = $this->getSize();
$pk->x = $this->getHolder()->getX();
$pk->y = $this->getHolder()->getY();
$pk->z = $this->getHolder()->getZ();
$who->dataPacket($pk);
}
public function onClose(Player $who){
$pk = new ContainerClosePacket;
$pk->windowid = $who->getWindowId($this);
$who->dataPacket($pk);
}
}

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@ -0,0 +1,101 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\inventory;
use pocketmine\item\Item;
use pocketmine\tile\Chest;
class DoubleChestInventory extends ChestInventory implements InventoryHolder{
/** @var ChestInventory */
private $left;
/** @var ChestInventory */
private $right;
public function __construct(Chest $left, Chest $right){
$this->left = $left->getRealInventory();
$this->right = $right->getRealInventory();
BaseInventory::__construct($this, InventoryType::get(InventoryType::DOUBLE_CHEST));
}
//TODO
public function getInventory(){
return $this;
}
//TODO
public function getHolder(){
return $this->left;
}
public function getItem($index){
return $index < $this->left->getSize() ? $this->left->getItem($index) : $this->right->getItem($index - $this->right->getSize());
}
public function setItem($index, Item $item){
return $index < $this->left->getSize() ? $this->left->setItem($index, $item) : $this->right->setItem($index - $this->right->getSize(), $item);
}
public function clear($index){
return $index < $this->left->getSize() ? $this->left->clear($index) : $this->right->clear($index - $this->right->getSize());
}
public function getContents(){
$contents = [];
for($i = 0; $i < $this->getSize(); ++$i){
$contents[$i] = $this->getItem($i);
}
return $contents;
}
/**
* @param Item[] $items
*/
public function setContents(array $items){
if(count($items) > $this->size){
$items = array_slice($items, 0, $this->size, true);
}
parent::setContents($items);
$leftItems = array_slice($items, 0, $this->left->getSize(), true);
$this->left->setContents($leftItems);
if(count($items) > $this->left->getSize()){
$rightItems = array_slice($items, $this->left->getSize() - 1, $this->right->getSize(), true);
$this->right->setContents($rightItems);
}
}
/**
* @return ChestInventory
*/
public function getLeftSide(){
return $this->left;
}
/**
* @return ChestInventory
*/
public function getRightSide(){
return $this->right;
}
}

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@ -0,0 +1,92 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\inventory;
use pocketmine\item\Item;
use pocketmine\tile\Furnace;
class FurnaceInventory extends ContainerInventory{
public function __construct(Furnace $tile){
parent::__construct($tile, InventoryType::get(InventoryType::FURNACE));
}
/**
* @return Furnace
*/
public function getHolder(){
return $this->holder;
}
/**
* @return Item
*/
public function getResult(){
return $this->getItem(2);
}
/**
* @return Item
*/
public function getFuel(){
return $this->getItem(1);
}
/**
* @return Item
*/
public function getSmelting(){
return $this->getItem(0);
}
/**
* @param Item $item
*
* @return bool
*/
public function setResult(Item $item){
return $this->setItem(2, $item);
}
/**
* @param Item $item
*
* @return bool
*/
public function setFuel(Item $item){
return $this->setItem(1, $item);
}
/**
* @param Item $item
*
* @return bool
*/
public function setSmelting(Item $item){
return $this->setItem(0, $item);
}
public function onSlotChange($index, $before){
parent::onSlotChange($index, $before);
//TODO: implement Furnace scheduled update
}
}

View File

@ -50,6 +50,15 @@ interface Inventory{
*/
public function getItem($index);
/**
* Puts an Item in a slot.
* If a plugin refuses the update or $index is invalid, it'll return false
*
* @param int $index
* @param Item $item
*
* @return bool
*/
public function setItem($index, Item $item);
/**
@ -127,6 +136,8 @@ interface Inventory{
* Will clear a specific slot
*
* @param int $index
*
* @return bool
*/
public function clear($index);
@ -164,7 +175,7 @@ interface Inventory{
public function onClose(Player $who);
/**
* @param int $index
* @param int $index
* @param Item|null $before
*/
public function onSlotChange($index, $before);

View File

@ -26,10 +26,11 @@ namespace pocketmine\inventory;
*/
class InventoryType{
const CHEST = 0;
const PLAYER = 1;
const FURNACE = 2;
const CRAFTING = 3;
const WORKBENCH = 4;
const DOUBLE_CHEST = 1;
const PLAYER = 2;
const FURNACE = 3;
const CRAFTING = 4;
const WORKBENCH = 5;
private static $default = [];
@ -46,6 +47,7 @@ class InventoryType{
}
static::$default[static::CHEST] = new InventoryType(27, "Chest");
static::$default[static::DOUBLE_CHEST] = new InventoryType(27 + 27, "Double Chest");
static::$default[static::PLAYER] = new InventoryType(31, "Player"); //27 CONTAINER, 4 ARMOR (9 reference HOTBAR slots)
static::$default[static::FURNACE] = new InventoryType(3, "Furnace");
static::$default[static::CRAFTING] = new InventoryType(5, "Crafting"); //4 CRAFTING slots, 1 RESULT
@ -53,7 +55,7 @@ class InventoryType{
}
/**
* @param int $defaultSize
* @param int $defaultSize
* @param string $defaultTitle
*/
private function __construct($defaultSize, $defaultTitle){

View File

@ -22,11 +22,15 @@
namespace pocketmine\inventory;
use pocketmine\entity\Human;
use pocketmine\event\entity\EntityArmorChangeEvent;
use pocketmine\event\player\PlayerItemHeldEvent;
use pocketmine\item\Item;
use pocketmine\network\protocol\ContainerSetContentPacket;
use pocketmine\network\protocol\ContainerSetSlotPacket;
use pocketmine\network\protocol\PlayerArmorEquipmentPacket;
use pocketmine\network\protocol\PlayerEquipmentPacket;
use pocketmine\Player;
use pocketmine\Server;
class PlayerInventory extends BaseInventory{
@ -83,8 +87,13 @@ class PlayerInventory extends BaseInventory{
}
}
/**
* @param Item $item
*
* @return bool
*/
public function setItemInHand(Item $item){
$this->setItem($this->getHeldItemSlot(), $item);
return $this->setItem($this->getHeldItemSlot(), $item);
}
public function getHeldItemSlot(){
@ -93,16 +102,47 @@ class PlayerInventory extends BaseInventory{
public function setHeldItemSlot($slot){
if($slot >= 0 and $slot < $this->getSize()){
$item = $this->getItem($slot);
if($this->getHolder() instanceof Player){
Server::getInstance()->getPluginManager()->callEvent($ev = new PlayerItemHeldEvent($this->getHolder(), $item, $slot, 0));
if($ev->isCancelled()){
$this->sendHeldItem($this->getHolder());
return;
}
}
$this->setHotbarSlotIndex($this->itemInHandIndex, $slot);
$item = $this->getItemInHand();
$this->sendHeldItem($this->getHolder()->getViewers());
$pk = new PlayerEquipmentPacket;
$pk->eid = $this->getHolder()->getID();
$pk->item = $item->getID();
$pk->meta = $item->getDamage();
$pk->slot = 0;
if($this->getHolder() instanceof Player){
$this->sendHeldItem($this->getHolder());
}
}
}
foreach($this->getHolder()->getViewers() as $player){
/**
* @param Player|Player[] $target
*/
public function sendHeldItem($target){
if($target instanceof Player){
$target = [$target];
}
$item = $this->getItemInHand();
$pk = new PlayerEquipmentPacket;
$pk->eid = $this->getHolder()->getID();
$pk->item = $item->getID();
$pk->meta = $item->getDamage();
$pk->slot = 0;
foreach($target as $player){
if($player === $this->getHolder()){
//TODO: Check if Mojang enabled sending a single slot this
//$this->sendSlot($this->getHeldItemSlot());
$this->sendContents($this->getHolder());
}else{
$player->dataPacket(clone $pk);
}
}
@ -112,34 +152,11 @@ class PlayerInventory extends BaseInventory{
parent::onSlotChange($index, $before);
if($index >= $this->getSize()){
$armor = $this->getArmorContents();
$slots = [];
$this->sendArmorContents($this->getHolder()->getViewers());
}
foreach($armor as $i => $slot){
if($slot->getID() === Item::AIR){
$slots[$i] = 255;
}else{
$slots[$i] = $slot->getID();
}
}
$pk = new PlayerArmorEquipmentPacket;
$pk->eid = $this->getHolder()->getID();
$pk->slots = $slots;
if($index >= $this->getSize()){ //Armor change
foreach($this->getHolder()->getViewers() as $player){
if($player === $this->getHolder()){
/** @var Player $player */
$pk2 = new ContainerSetContentPacket;
$pk2->windowid = 0x78; //Armor window id constant
$pk2->slots = $armor;
$player->dataPacket($pk2);
}else{
$player->dataPacket(clone $pk);
}
}
}
if($this->getHolder() instanceof Player){
$this->sendArmorContents($this->getHolder());
}
}
@ -147,6 +164,14 @@ class PlayerInventory extends BaseInventory{
return 9;
}
public function getArmorItem($index){
return $this->getItem($this->getSize() + $index);
}
public function setArmorItem($index, Item $item){
return $this->setItem($this->getSize() + $index, $item);
}
public function getHelmet(){
return $this->getItem($this->getSize() + 3);
}
@ -164,19 +189,66 @@ class PlayerInventory extends BaseInventory{
}
public function setHelmet(Item $helmet){
$this->setItem($this->getSize() + 3, $helmet);
return $this->setItem($this->getSize() + 3, $helmet);
}
public function setChestplate(Item $chestplate){
$this->setItem($this->getSize() + 2, $chestplate);
return $this->setItem($this->getSize() + 2, $chestplate);
}
public function setLeggings(Item $leggings){
$this->setItem($this->getSize() + 1, $leggings);
return $this->setItem($this->getSize() + 1, $leggings);
}
public function setBoots(Item $boots){
$this->setItem($this->getSize(), $boots);
return $this->setItem($this->getSize(), $boots);
}
public function setItem($index, Item $item){
if($index < 0 or $index >= $this->size){
return false;
}
if($index >= $this->getSize()){ //Armor change
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $item, $index));
if($ev->isCancelled()){
$this->sendArmorContents($this);
$this->sendContents($this);
return false;
}
$item = $ev->getNewItem();
}
$old = $this->slots[$index];
$this->slots[$index] = clone $item;
$this->onSlotChange($index, $old);
return true;
}
public function clear($index){
if(isset($this->slots[$index])){
$item = Item::get(Item::AIR, null, 0);
$old = $this->slots[$index];
if($index >= $this->getSize() and $index < $this->size){ //Armor change
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $old, $item, $index));
if($ev->isCancelled()){
$this->sendArmorContents($this);
$this->sendContents($this);
return;
}
$item = $ev->getNewItem();
}
if($item->getID() !== Item::AIR){
$this->slots[$index] = clone $item;
}else{
unset($this->slots[$index]);
}
$this->onSlotChange($index, $old);
}
}
/**
@ -192,6 +264,41 @@ class PlayerInventory extends BaseInventory{
return $armor;
}
/**
* @param Player|Player[] $target
*/
public function sendArmorContents($target){
if($target instanceof Player){
$target = [$target];
}
$armor = $this->getArmorContents();
$slots = [];
foreach($armor as $i => $slot){
if($slot->getID() === Item::AIR){
$slots[$i] = 255;
}else{
$slots[$i] = $slot->getID();
}
}
$pk = new PlayerArmorEquipmentPacket;
$pk->eid = $this->getHolder()->getID();
$pk->slots = $slots;
foreach($target as $player){
if($player === $this->getHolder()){
/** @var Player $player */
$pk2 = new ContainerSetContentPacket;
$pk2->windowid = 0x78; //Armor window id constant
$pk2->slots = $armor;
$player->dataPacket($pk2);
}else{
$player->dataPacket(clone $pk);
}
}
}
/**
* @param Item[] $items
*/
@ -209,6 +316,62 @@ class PlayerInventory extends BaseInventory{
}
}
/**
* @param Player|Player[] $target
*/
public function sendContents($target){
if($target instanceof Player){
$target = [$target];
}
$holder = $this->getHolder();
if($holder instanceof Player and ($holder->getGamemode() & 0x01) === 1){
return;
}
$pk = new ContainerSetContentPacket();
$pk->slots = [];
for($i = 0; $i < $this->getSize(); ++$i){ //Do not send armor by error here
$pk->slots[$i] = $this->getItem($i);
}
foreach($target as $player){
$pk->hotbar = [];
if($player === $this->getHolder()){
for($i = 0; $i < $this->getHotbarSize(); ++$i){
$index = $this->getHotbarSlotIndex($i);
$pk->hotbar[] = $index <= -1 ? -1 : $index + 9;
}
}
$pk->windowid = $player->getWindowId($this);
$player->dataPacket(clone $pk);
}
}
/**
* @param int $index
* @param Player|Player[] $target
*/
public function sendSlot($index, $target){
if($target instanceof Player){
$target = [$target];
}
$pk = new ContainerSetSlotPacket;
$pk->slot = $index;
$pk->item = clone $this->getItem($index);
foreach($target as $player){
if($player === $this->getHolder()){
//TODO: Check if Mojang has implemented this (for the player inventory) on Minecraft: PE 0.9.0
$this->sendContents($player);
}else{
$pk->windowid = $player->getWindowId($this);
$player->dataPacket(clone $pk);
}
}
}
/**
* @return Human
*/