Implemented new Inventory windows on Player, Chest and Furnace

This commit is contained in:
Shoghi Cervantes
2014-05-23 20:53:06 +02:00
parent 27e82ea60a
commit 53749483c3
71 changed files with 1189 additions and 1009 deletions

View File

@ -118,8 +118,8 @@ class BurningFurnace extends Solid{
}
$t = $this->getLevel()->getTile($this);
if($t instanceof Furnace){
for($s = 0; $s < Furnace::SLOTS; ++$s){
$slot = $t->getSlot($s);
for($s = 0; $s < $t->getInventory()->getSize(); ++$s){
$slot = $t->getInventory()->getItem($s);
if($slot->getID() > Item::AIR and $slot->getCount() > 0){
$drops[] = array($slot->getID(), $slot->getDamage(), $slot->getCount());
}