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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 02:08:21 +00:00
Move inventory ID constants to their own interface
ContainerSetContentPacket will be removed in 1.2, and these aren't specific to ContainerSetContentPacket anyway.
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@ -27,17 +27,11 @@ namespace pocketmine\network\mcpe\protocol;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\types\ContainerIds;
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class ContainerSetContentPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::CONTAINER_SET_CONTENT_PACKET;
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const SPECIAL_INVENTORY = 0;
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const SPECIAL_OFFHAND = 0x77;
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const SPECIAL_ARMOR = 0x78;
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const SPECIAL_CREATIVE = 0x79;
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const SPECIAL_HOTBAR = 0x7a;
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const SPECIAL_FIXED_INVENTORY = 0x7b;
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public $windowid;
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public $targetEid;
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public $slots = [];
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@ -70,7 +64,7 @@ class ContainerSetContentPacket extends DataPacket{
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foreach($this->slots as $slot){
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$this->putSlot($slot);
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}
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if($this->windowid === self::SPECIAL_INVENTORY and count($this->hotbar) > 0){
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if($this->windowid === ContainerIds::INVENTORY and count($this->hotbar) > 0){
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$this->putUnsignedVarInt(count($this->hotbar));
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foreach($this->hotbar as $slot){
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$this->putVarInt($slot);
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38
src/pocketmine/network/mcpe/protocol/types/ContainerIds.php
Normal file
38
src/pocketmine/network/mcpe/protocol/types/ContainerIds.php
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@ -0,0 +1,38 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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interface ContainerIds{
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const NONE = -1;
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const INVENTORY = 0;
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const FIRST = 1;
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const LAST = 100;
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const OFFHAND = 119;
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const ARMOR = 120;
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const CREATIVE = 121;
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const HOTBAR = 122;
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const FIXED_INVENTORY = 123;
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}
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