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Correct position for gates,doors,stairs,trapdoors
+ corrected cactus bug
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TODO.md
2
TODO.md
@ -10,7 +10,6 @@ __Check Milestones [here](https://github.com/shoghicp/PocketMine-MP/issues/miles
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- Random Chunk Updates
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- Placing Half Slabs
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- Water/lava spread
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- Door, trapdoor, stair, fence gate placement/orientation (+should need ground/wall beneath)
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- Opening/closing doors, fence gates, trapdoors (reflect it to all players)
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- Fix spawn position resetting
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- Correct block placement for beds
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@ -18,7 +17,6 @@ __Check Milestones [here](https://github.com/shoghicp/PocketMine-MP/issues/miles
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- Bonemeal use
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- Hoes tilling dirt
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- Players can often hear "echos" of their own block interactions' SFX (torch placed, block destroyed, etc. most noticeable when moving around as you place.)
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- BUG? Breaking redstone ore blocks not dropping TONS of redstone ore blocks (One-time occurrence... can't reproduce XD;)
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- Redstone ore blocks lighting up upon hit or contact
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- Cactus placement requirements (needs open blocks beside)
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- Sapling / flower placement requirements
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@ -97,7 +97,7 @@ class BlockAPI{
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return;
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}
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$entity = $this->server->api->entity->get($this->eid);
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$direction = $this->server->api->entity->get($data["eid"])->getDirection();
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switch($data["block"]){
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case 50: //Torch
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@ -117,6 +117,41 @@ class BlockAPI{
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}
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$data["meta"] = $faces[$data["face"]];
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break;
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case 53://Stairs
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case 67:
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case 108:
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$faces = array(
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0 => 0,
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1 => 2,
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2 => 1,
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3 => 3,
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);
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$data["meta"] = $faces[$direction] & 0x03;
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break;
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case 96: //trapdoor
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if(isset(Material::$transparent[$target[0]])){
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return;
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}
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$faces = array(
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2 => 0,
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3 => 1,
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4 => 2,
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5 => 3,
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);
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if(!isset($faces[$data["face"]])){
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return false;
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}
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$data["meta"] = $faces[$data["face"]] & 0x03;
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break;
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case 107: //Fence gate
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$faces = array(
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0 => 3,
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1 => 0,
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2 => 1,
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3 => 2,
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);
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$data["meta"] = $faces[$direction] & 0x03;
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break;
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case 64://Door placing
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$blockUp = $this->server->api->level->getBlock($data["x"], $data["y"] + 1, $data["z"]);
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$blockDown = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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@ -124,8 +159,8 @@ class BlockAPI{
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return;
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}else{
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$data2 = $data;
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$data2["meta"] = $data2["meta"] | 0x08;
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$data["meta"] = $data["meta"] & 0x07;
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$data2["meta"] = 0x08;
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$data["meta"] = $direction & 0x03;
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++$data2["y"];
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$this->server->handle("player.block.place", $data2);
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}
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@ -155,10 +190,10 @@ class BlockAPI{
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break;
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case 81: //Cactus
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$blockDown = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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$block0 = $this->server->api->level->getBlock($data["x"] + 1, $data["y"], $data["z"] + 1);
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$block1 = $this->server->api->level->getBlock($data["x"] - 1, $data["y"], $data["z"] + 1);
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$block2 = $this->server->api->level->getBlock($data["x"] + 1, $data["y"], $data["z"] - 1);
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$block3 = $this->server->api->level->getBlock($data["x"] - 1, $data["y"], $data["z"] - 1);
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$block0 = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"] + 1);
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$block1 = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"] - 1);
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$block2 = $this->server->api->level->getBlock($data["x"] + 1, $data["y"], $data["z"]);
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$block3 = $this->server->api->level->getBlock($data["x"] - 1, $data["y"], $data["z"]);
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if($blockDown[0] !== 12 or $block0[0] !== 0 or $block1[0] !== 0 or $block2[0] !== 0 or $block3[0] !== 0){
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return;
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}
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@ -2,20 +2,20 @@
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/*
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-
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/ \
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/ \
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-
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/ \
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/ \
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/ PocketMine \
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/ MP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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/ MP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -74,6 +74,26 @@ class Entity extends stdClass{
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}
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}
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public function getDirection(){
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$rotation = ($this->yaw - 90) % 360;
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if ($rotation < 0) {
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$rotation += 360.0;
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}
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if(0 <= $rotation && $rotation < 45) {
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return 2;
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}elseif(45 <= $rotation && $rotation < 135) {
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return 3;
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}elseif(135 <= $rotation && $rotation < 225) {
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return 0;
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}elseif(225 <= $rotation && $rotation < 315) {
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return 1;
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}elseif(315 <= $rotation && $rotation < 360) {
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return 2;
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}else{
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return null;
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}
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}
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public function spawn($player){
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if(!is_object($player)){
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$player = $this->server->api->player->get($player);
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