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Ring bell when hit by a projectile (#5505)
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@ -29,9 +29,11 @@ use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataReader;
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use pocketmine\data\runtime\RuntimeDataWriter;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\RayTraceResult;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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@ -134,14 +136,7 @@ final class Bell extends Transparent{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player !== null){
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$faceHit = Facing::opposite($player->getHorizontalFacing());
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if(
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$this->attachmentType->equals(BellAttachmentType::CEILING()) ||
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($this->attachmentType->equals(BellAttachmentType::FLOOR()) && Facing::axis($faceHit) === Facing::axis($this->facing)) ||
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(
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($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) || $this->attachmentType->equals(BellAttachmentType::TWO_WALLS())) &&
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($faceHit === Facing::rotateY($this->facing, false) || $faceHit === Facing::rotateY($this->facing, true))
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)
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){
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if($this->isValidFaceToRing($faceHit)){
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$this->ring($faceHit);
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return true;
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}
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@ -150,6 +145,13 @@ final class Bell extends Transparent{
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return false;
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}
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public function onProjectileHit(Projectile $projectile, RayTraceResult $hitResult) : void{
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$faceHit = Facing::opposite($projectile->getHorizontalFacing());
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if($this->isValidFaceToRing($faceHit)){
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$this->ring($faceHit);
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}
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}
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public function ring(int $faceHit) : void{
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$world = $this->position->getWorld();
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$world->addSound($this->position, new BellRingSound());
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@ -158,4 +160,15 @@ final class Bell extends Transparent{
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$world->broadcastPacketToViewers($this->position, $tile->createFakeUpdatePacket($faceHit));
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}
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}
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private function isValidFaceToRing(int $faceHit) : bool{
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return (
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$this->attachmentType->equals(BellAttachmentType::CEILING()) ||
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($this->attachmentType->equals(BellAttachmentType::FLOOR()) && Facing::axis($faceHit) === Facing::axis($this->facing)) ||
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(
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($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) || $this->attachmentType->equals(BellAttachmentType::TWO_WALLS())) &&
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($faceHit === Facing::rotateY($this->facing, false) || $faceHit === Facing::rotateY($this->facing, true))
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)
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);
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}
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}
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