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https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-25 12:23:48 +00:00
Fixed bow and throwable sounds
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parent
ea5db98d12
commit
5059a92b91
@ -27,7 +27,7 @@ use pocketmine\entity\Entity;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\EntityShootBowEvent;
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use pocketmine\event\entity\EntityShootBowEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\Player;
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use pocketmine\Player;
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class Bow extends Tool{
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class Bow extends Tool{
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@ -90,7 +90,7 @@ class Bow extends Tool{
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$ev->getProjectile()->flagForDespawn();
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$ev->getProjectile()->flagForDespawn();
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}else{
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}else{
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$ev->getProjectile()->spawnToAll();
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$ev->getProjectile()->spawnToAll();
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$player->level->addSound(new LaunchSound($player), $player->getViewers());
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$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_BOW);
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}
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}
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}else{
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}else{
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$entity->spawnToAll();
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$entity->spawnToAll();
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@ -26,8 +26,8 @@ namespace pocketmine\item;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Entity;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\Player;
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use pocketmine\Player;
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abstract class ProjectileItem extends Item{
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abstract class ProjectileItem extends Item{
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@ -52,7 +52,10 @@ abstract class ProjectileItem extends Item{
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$projectile->flagForDespawn();
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$projectile->flagForDespawn();
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}else{
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}else{
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$projectile->spawnToAll();
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$projectile->spawnToAll();
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$player->getLevel()->addSound(new LaunchSound($player), $player->getViewers());
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//319 is the Player's entity type ID in MCPE, with all its flags (which we don't know)
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//without this, it doesn't work at all.
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$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_THROW, 319);
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}
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}
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}else{
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}else{
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$projectile->spawnToAll();
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$projectile->spawnToAll();
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