Added water sand and gravel

This commit is contained in:
Shoghi Cervantes 2014-02-13 22:05:50 +01:00
parent 9600d61454
commit 4fecbc2dbc

View File

@ -32,6 +32,7 @@ class NormalGenerator implements LevelGenerator{
private $waterHeight = 63;
private $noiseHills;
private $noisePatches;
private $noisePatchesSmall;
private $noiseBase;
public function __construct(array $options = array()){
@ -48,7 +49,8 @@ class NormalGenerator implements LevelGenerator{
$this->random->setSeed($this->level->getSeed());
$this->noiseHills = new NoiseGeneratorSimplex($this->random, 3);
$this->noisePatches = new NoiseGeneratorSimplex($this->random, 2);
$this->noiseBase = new NoiseGeneratorSimplex($this->random, 8);
$this->noisePatchesSmall = new NoiseGeneratorSimplex($this->random, 2);
$this->noiseBase = new NoiseGeneratorSimplex($this->random, 16);
$ores = new OrePopulator();
@ -68,17 +70,15 @@ class NormalGenerator implements LevelGenerator{
public function generateChunk($chunkX, $chunkZ){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
$hills = array();
$patches = array();
$patchesSmall = array();
$base = array();
for($z = 0; $z < 16; ++$z){
for($x = 0; $x < 16; ++$x){
$i = ($z << 4) + $x;
$hills[$i] = $this->noiseHills->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.11, 12, true);
$patches[$i] = $this->noisePatches->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.03, 16, true);
$base[$i] = $this->noiseBase->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.5, 4, true);
if($base[$i] < 0){
$base[$i] *= 0.5;
}
$patchesSmall[$i] = $this->noisePatchesSmall->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.5, 4, true);
$base[$i] = $this->noiseBase->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.7, 16, true);
}
}
@ -89,7 +89,7 @@ class NormalGenerator implements LevelGenerator{
for($z = 0; $z < 16; ++$z){
for($x = 0; $x < 16; ++$x){
$i = ($z << 4) + $x;
$height = $this->worldHeight + $hills[$i] * 14 + $base[$i] * 4;
$height = $this->worldHeight + $hills[$i] * 14 + $base[$i] * 7;
$height = (int) $height;
for($y = $startY; $y < $endY; ++$y){
@ -109,6 +109,14 @@ class NormalGenerator implements LevelGenerator{
}elseif($y <= $this->waterHeight){
if(($this->waterHeight - $y) <= 1 and $diff === 0){
$chunk .= "\x0c"; //sand
}elseif($diff === 0){
if($patchesSmall[$i] > 0.3){
$chunk .= "\x0d"; //gravel
}elseif($patches[$i] < -0.45){
$chunk .= "\x0c"; //sand
}else{
$chunk .= "\x03"; //dirt
}
}else{
$chunk .= "\x09"; //still_water
}