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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Replaced usages of Math::floorFloat() with (int) floor() and Math::ceilFloat() with (int) ceil()
Once upon a time, these userland functions were faster than calling builtins, but not anymore. According to my test the Math functions are twice slower in PHP 7.2 with typehints and 50% slower without typehints. Inlining is slightly faster than using builtins, but the difference is very small - not worth making the code look any more ugly than it does already.
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@ -1178,7 +1178,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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}
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if($this->onGround){
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$friction *= $this->level->getBlockAt(Math::floorFloat($this->x), Math::floorFloat($this->y) - 1, Math::floorFloat($this->z))->getFrictionFactor();
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$friction *= $this->level->getBlockAt((int) floor($this->x), (int) floor($this->y - 1), (int) floor($this->z))->getFrictionFactor();
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}
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$this->motion->x *= $friction;
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@ -1190,9 +1190,9 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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return false;
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}
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$floorX = Math::floorFloat($x);
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$floorY = Math::floorFloat($y);
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$floorZ = Math::floorFloat($z);
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$floorX = (int) floor($x);
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$floorY = (int) floor($y);
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$floorZ = (int) floor($z);
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$diffX = $x - $floorX;
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$diffY = $y - $floorY;
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@ -1457,7 +1457,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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}
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public function isUnderwater() : bool{
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$block = $this->level->getBlockAt(Math::floorFloat($this->x), Math::floorFloat($y = ($this->y + $this->getEyeHeight())), Math::floorFloat($this->z));
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$block = $this->level->getBlockAt((int) floor($this->x), (int) floor($y = ($this->y + $this->getEyeHeight())), (int) floor($this->z));
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if($block instanceof Water){
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$f = ($block->y + 1) - ($block->getFluidHeightPercent() - 0.1111111);
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@ -1468,7 +1468,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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}
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public function isInsideOfSolid() : bool{
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$block = $this->level->getBlockAt(Math::floorFloat($this->x), Math::floorFloat($y = ($this->y + $this->getEyeHeight())), Math::floorFloat($this->z));
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$block = $this->level->getBlockAt((int) floor($this->x), (int) floor($y = ($this->y + $this->getEyeHeight())), (int) floor($this->z));
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return $block->isSolid() and !$block->isTransparent() and $block->collidesWithBB($this->getBoundingBox());
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}
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@ -1676,12 +1676,12 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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if($this->blocksAround === null){
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$inset = 0.001; //Offset against floating-point errors
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$minX = Math::floorFloat($this->boundingBox->minX + $inset);
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$minY = Math::floorFloat($this->boundingBox->minY + $inset);
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$minZ = Math::floorFloat($this->boundingBox->minZ + $inset);
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$maxX = Math::floorFloat($this->boundingBox->maxX - $inset);
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$maxY = Math::floorFloat($this->boundingBox->maxY - $inset);
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$maxZ = Math::floorFloat($this->boundingBox->maxZ - $inset);
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$minX = (int) floor($this->boundingBox->minX + $inset);
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$minY = (int) floor($this->boundingBox->minY + $inset);
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$minZ = (int) floor($this->boundingBox->minZ + $inset);
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$maxX = (int) floor($this->boundingBox->maxX - $inset);
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$maxY = (int) floor($this->boundingBox->maxY - $inset);
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$maxZ = (int) floor($this->boundingBox->maxZ - $inset);
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$this->blocksAround = [];
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