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Fix some Chunk corrumption due to Chunk overlap
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@ -189,8 +189,8 @@ class RegionLoader{
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$sectors = (int) ceil(($length + 4) / 4096);
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$sectors = (int) ceil(($length + 4) / 4096);
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$index = self::getChunkOffset($x, $z);
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$index = self::getChunkOffset($x, $z);
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if($this->locationTable[$index][1] < $sectors){
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if($this->locationTable[$index][1] < $sectors){
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$this->locationTable[$index][0] = $this->lastSector+1;
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$this->lastSector += $sectors; //The GC will clean this shift "later"
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$this->lastSector += $sectors; //The GC will clean this shift "later"
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$this->locationTable[$index][0] = $this->lastSector;
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}
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}
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$this->locationTable[$index][1] = $sectors;
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$this->locationTable[$index][1] = $sectors;
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$this->locationTable[$index][2] = time();
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$this->locationTable[$index][2] = time();
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