InventoryManager: Do not sync slots the client correctly predicted during using items

closes #4825
This commit is contained in:
Dylan K. Taylor
2022-02-22 16:45:21 +00:00
parent f04099c5de
commit 4f25ab10e9
2 changed files with 16 additions and 0 deletions

View File

@@ -411,6 +411,7 @@ class InGamePacketHandler extends PacketHandler{
private function handleUseItemTransaction(UseItemTransactionData $data) : bool{
$this->player->selectHotbarSlot($data->getHotbarSlot());
$this->inventoryManager->addPredictedSlotChanges($data->getActions());
switch($data->getActionType()){
case UseItemTransactionData::ACTION_CLICK_BLOCK:
@@ -500,6 +501,7 @@ class InGamePacketHandler extends PacketHandler{
}
$this->player->selectHotbarSlot($data->getHotbarSlot());
$this->inventoryManager->addPredictedSlotChanges($data->getActions());
//TODO: use transactiondata for rollbacks here
switch($data->getActionType()){
@@ -520,6 +522,7 @@ class InGamePacketHandler extends PacketHandler{
private function handleReleaseItemTransaction(ReleaseItemTransactionData $data) : bool{
$this->player->selectHotbarSlot($data->getHotbarSlot());
$this->inventoryManager->addPredictedSlotChanges($data->getActions());
//TODO: use transactiondata for rollbacks here (resending entire inventory is very wasteful)
switch($data->getActionType()){