Added API for transferring players to other servers (#355)

* Added API method `Player->transfer()` and PlayerTransferEvent
This commit is contained in:
Dylan K. Taylor
2017-03-04 18:22:31 +00:00
committed by GitHub
parent 663cb514e2
commit 4ee8d14584
5 changed files with 152 additions and 1 deletions

View File

@ -64,6 +64,7 @@ use pocketmine\event\player\PlayerRespawnEvent;
use pocketmine\event\player\PlayerToggleFlightEvent;
use pocketmine\event\player\PlayerToggleSneakEvent;
use pocketmine\event\player\PlayerToggleSprintEvent;
use pocketmine\event\player\PlayerTransferEvent;
use pocketmine\event\server\DataPacketReceiveEvent;
use pocketmine\event\server\DataPacketSendEvent;
use pocketmine\event\TextContainer;
@ -127,6 +128,7 @@ use pocketmine\network\protocol\SetTimePacket;
use pocketmine\network\protocol\StartGamePacket;
use pocketmine\network\protocol\TakeItemEntityPacket;
use pocketmine\network\protocol\TextPacket;
use pocketmine\network\protocol\TransferPacket;
use pocketmine\network\protocol\UpdateAttributesPacket;
use pocketmine\network\protocol\UpdateBlockPacket;
use pocketmine\network\SourceInterface;
@ -2987,6 +2989,31 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
$timings->stopTiming();
}
/**
* Transfers a player to another server.
*
* @param string $address The IP address or hostname of the destination server
* @param int $port The destination port, defaults to 19132
* @param string $message Message to show in the console when closing the player
*
* @return bool if transfer was successful.
*/
public function transfer(string $address, int $port = 19132, string $message = "transfer") : bool{
$this->server->getPluginManager()->callEvent($ev = new PlayerTransferEvent($this, $address, $port, $message));
if(!$ev->isCancelled()){
$pk = new TransferPacket();
$pk->address = $ev->getAddress();
$pk->port = $ev->getPort();
$this->dataPacket($pk);
$this->close("", $ev->getMessage(), false);
return true;
}
return false;
}
/**
* Kicks a player from the server
*