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Made some variable names in Bucket less confusing
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parent
41780fd195
commit
4df261b75a
@ -51,13 +51,13 @@ class Bucket extends Item{
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}
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public function onActivate(Level $level, Player $player, Block $block, Block $target, int $face, Vector3 $facePos) : bool{
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$targetBlock = BlockFactory::get($this->meta);
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$resultBlock = BlockFactory::get($this->meta);
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if($targetBlock instanceof Air){
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if($resultBlock instanceof Air){
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if($target instanceof Liquid and $target->getDamage() === 0){
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$result = clone $this;
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$result->setDamage($target->getId());
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$player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
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$resultItem = clone $this;
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$resultItem->setDamage($target->getId());
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$player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $resultItem));
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if(!$ev->isCancelled()){
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$player->getLevel()->setBlock($target, BlockFactory::get(Block::AIR), true, true);
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if($player->isSurvival()){
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@ -68,12 +68,12 @@ class Bucket extends Item{
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$player->getInventory()->sendContents($player);
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}
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}
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}elseif($targetBlock instanceof Liquid){
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$result = clone $this;
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$result->setDamage(0);
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$player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketEmptyEvent($player, $block, $face, $this, $result));
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}elseif($resultBlock instanceof Liquid){
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$resultItem = clone $this;
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$resultItem->setDamage(0);
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$player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketEmptyEvent($player, $block, $face, $this, $resultItem));
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if(!$ev->isCancelled()){
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$player->getLevel()->setBlock($block, $targetBlock, true, true);
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$player->getLevel()->setBlock($block, $resultBlock, true, true);
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if($player->isSurvival()){
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$player->getInventory()->setItemInHand($ev->getItem());
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}
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