Cleaned up the InventoryTransactionPacket decoding clusterfuck

@shoghicp, y u do dis... I almost created a sub-packet architecture to deal with this shit :(

This mess really ought to be split into multiple packets. Perhaps the PacketPool can be extended to do that in the future.
This commit is contained in:
Dylan K. Taylor
2019-01-03 16:54:42 +00:00
parent 134956ac58
commit 4d15eb3327
9 changed files with 699 additions and 205 deletions

View File

@ -26,8 +26,16 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\SessionHandler;
use pocketmine\network\mcpe\protocol\types\NetworkInventoryAction;
use pocketmine\network\mcpe\protocol\types\MismatchTransactionData;
use pocketmine\network\mcpe\protocol\types\NormalTransactionData;
use pocketmine\network\mcpe\protocol\types\ReleaseItemTransactionData;
use pocketmine\network\mcpe\protocol\types\TransactionData;
use pocketmine\network\mcpe\protocol\types\UseItemOnEntityTransactionData;
use pocketmine\network\mcpe\protocol\types\UseItemTransactionData;
/**
* This packet effectively crams multiple packets into one.
*/
class InventoryTransactionPacket extends DataPacket{
public const NETWORK_ID = ProtocolInfo::INVENTORY_TRANSACTION_PACKET;
@ -37,118 +45,38 @@ class InventoryTransactionPacket extends DataPacket{
public const TYPE_USE_ITEM_ON_ENTITY = 3;
public const TYPE_RELEASE_ITEM = 4;
public const USE_ITEM_ACTION_CLICK_BLOCK = 0;
public const USE_ITEM_ACTION_CLICK_AIR = 1;
public const USE_ITEM_ACTION_BREAK_BLOCK = 2;
public const RELEASE_ITEM_ACTION_RELEASE = 0; //bow shoot
public const RELEASE_ITEM_ACTION_CONSUME = 1; //eat food, drink potion
public const USE_ITEM_ON_ENTITY_ACTION_INTERACT = 0;
public const USE_ITEM_ON_ENTITY_ACTION_ATTACK = 1;
/** @var int */
public $transactionType;
/**
* @var bool
* NOTE: THIS FIELD DOES NOT EXIST IN THE PROTOCOL, it's merely used for convenience for PocketMine-MP to easily
* determine whether we're doing a crafting transaction.
*/
public $isCraftingPart = false;
/**
* @var bool
* NOTE: THIS FIELD DOES NOT EXIST IN THE PROTOCOL, it's merely used for convenience for PocketMine-MP to easily
* determine whether we're doing a crafting transaction.
*/
public $isFinalCraftingPart = false;
/** @var NetworkInventoryAction[] */
public $actions = [];
/** @var \stdClass */
/** @var TransactionData */
public $trData;
protected function decodePayload() : void{
$this->transactionType = $this->getUnsignedVarInt();
$transactionType = $this->getUnsignedVarInt();
for($i = 0, $count = $this->getUnsignedVarInt(); $i < $count; ++$i){
$this->actions[] = (new NetworkInventoryAction())->read($this);
}
$this->trData = new \stdClass();
switch($this->transactionType){
switch($transactionType){
case self::TYPE_NORMAL:
$this->trData = new NormalTransactionData();
break;
case self::TYPE_MISMATCH:
//Regular ComplexInventoryTransaction doesn't read any extra data
$this->trData = new MismatchTransactionData();
break;
case self::TYPE_USE_ITEM:
$this->trData->actionType = $this->getUnsignedVarInt();
$this->getBlockPosition($this->trData->x, $this->trData->y, $this->trData->z);
$this->trData->face = $this->getVarInt();
$this->trData->hotbarSlot = $this->getVarInt();
$this->trData->itemInHand = $this->getSlot();
$this->trData->playerPos = $this->getVector3();
$this->trData->clickPos = $this->getVector3();
$this->trData = new UseItemTransactionData();
break;
case self::TYPE_USE_ITEM_ON_ENTITY:
$this->trData->entityRuntimeId = $this->getEntityRuntimeId();
$this->trData->actionType = $this->getUnsignedVarInt();
$this->trData->hotbarSlot = $this->getVarInt();
$this->trData->itemInHand = $this->getSlot();
$this->trData->playerPos = $this->getVector3();
$this->trData->clickPos = $this->getVector3();
$this->trData = new UseItemOnEntityTransactionData();
break;
case self::TYPE_RELEASE_ITEM:
$this->trData->actionType = $this->getUnsignedVarInt();
$this->trData->hotbarSlot = $this->getVarInt();
$this->trData->itemInHand = $this->getSlot();
$this->trData->headPos = $this->getVector3();
$this->trData = new ReleaseItemTransactionData();
break;
default:
throw new \UnexpectedValueException("Unknown transaction type $this->transactionType");
throw new \UnexpectedValueException("Unknown transaction type $transactionType");
}
$this->trData->decode($this);
}
protected function encodePayload() : void{
$this->putUnsignedVarInt($this->transactionType);
$this->putUnsignedVarInt(count($this->actions));
foreach($this->actions as $action){
$action->write($this);
}
switch($this->transactionType){
case self::TYPE_NORMAL:
case self::TYPE_MISMATCH:
break;
case self::TYPE_USE_ITEM:
$this->putUnsignedVarInt($this->trData->actionType);
$this->putBlockPosition($this->trData->x, $this->trData->y, $this->trData->z);
$this->putVarInt($this->trData->face);
$this->putVarInt($this->trData->hotbarSlot);
$this->putSlot($this->trData->itemInHand);
$this->putVector3($this->trData->playerPos);
$this->putVector3($this->trData->clickPos);
break;
case self::TYPE_USE_ITEM_ON_ENTITY:
$this->putEntityRuntimeId($this->trData->entityRuntimeId);
$this->putUnsignedVarInt($this->trData->actionType);
$this->putVarInt($this->trData->hotbarSlot);
$this->putSlot($this->trData->itemInHand);
$this->putVector3($this->trData->playerPos);
$this->putVector3($this->trData->clickPos);
break;
case self::TYPE_RELEASE_ITEM:
$this->putUnsignedVarInt($this->trData->actionType);
$this->putVarInt($this->trData->hotbarSlot);
$this->putSlot($this->trData->itemInHand);
$this->putVector3($this->trData->headPos);
break;
default:
throw new \UnexpectedValueException("Unknown transaction type $this->transactionType");
}
$this->putUnsignedVarInt($this->trData->getTypeId());
$this->trData->encode($this);
}
public function handle(SessionHandler $handler) : bool{