New generic in-memory chunk format, fixed 0.17.0.1 chunk loading

Terrible performance, needs profiling. TODO: fix this.
This commit is contained in:
Dylan K. Taylor
2016-11-17 16:15:06 +00:00
parent 60260a294b
commit 4c49db6036
44 changed files with 1895 additions and 2812 deletions

View File

@@ -66,7 +66,6 @@ use pocketmine\event\Timings;
use pocketmine\inventory\InventoryHolder;
use pocketmine\item\Item;
use pocketmine\level\format\Chunk;
use pocketmine\level\format\FullChunk;
use pocketmine\level\format\generic\BaseLevelProvider;
use pocketmine\level\format\generic\EmptyChunkSection;
use pocketmine\level\format\LevelProvider;
@@ -184,7 +183,7 @@ class Level implements ChunkManager, Metadatable{
private $folderName;
/** @var FullChunk[]|Chunk[] */
/** @var Chunk[] */
private $chunks = [];
/** @var Vector3[][] */
@@ -209,7 +208,6 @@ class Level implements ChunkManager, Metadatable{
/** @var BlockMetadataStore */
private $blockMetadata;
private $useSections;
private $blockOrder;
/** @var Position */
@@ -334,7 +332,6 @@ class Level implements ChunkManager, Metadatable{
$this->generator = Generator::getGenerator($this->provider->getGenerator());
$this->blockOrder = $provider::getProviderOrder();
$this->useSections = $provider::usesChunkSection();
$this->folderName = $name;
$this->updateQueue = new ReversePriorityQueue();
@@ -918,44 +915,20 @@ class Level implements ChunkManager, Metadatable{
}
if($this->useSections){
foreach($chunk->getSections() as $section){
if(!($section instanceof EmptyChunkSection)){
$Y = $section->getY();
$k = mt_rand(0, 0x7fffffff);
for($i = 0; $i < 3; ++$i, $k >>= 10){
$x = $k & 0x0f;
$y = ($k >> 8) & 0x0f;
$z = ($k >> 16) & 0x0f;
$blockId = $section->getBlockId($x, $y, $z);
if(isset($this->randomTickBlocks[$blockId])){
$class = $this->randomTickBlocks[$blockId];
/** @var Block $block */
$block = new $class($section->getBlockData($x, $y, $z));
$block->x = $chunkX * 16 + $x;
$block->y = ($Y << 4) + $y;
$block->z = $chunkZ * 16 + $z;
$block->level = $this;
$block->onUpdate(self::BLOCK_UPDATE_RANDOM);
}
}
}
}
}else{
for($Y = 0; $Y < 8 and ($Y < 3 or $blockTest !== 0); ++$Y){
$blockTest = 0;
foreach($chunk->getSubChunks() as $subChunk){
if(!$subChunk->isEmpty()){
$Y = $subChunk->getY();
$k = mt_rand(0, 0x7fffffff);
for($i = 0; $i < 3; ++$i, $k >>= 10){
$x = $k & 0x0f;
$y = ($k >> 8) & 0x0f;
$z = ($k >> 16) & 0x0f;
$blockTest |= $blockId = $chunk->getBlockId($x, $y + ($Y << 4), $z);
$blockId = $subChunk->getBlockId($x, $y, $z);
if(isset($this->randomTickBlocks[$blockId])){
$class = $this->randomTickBlocks[$blockId];
/** @var Block $block */
$block = new $class($chunk->getBlockData($x, $y + ($Y << 4), $z));
$block = new $class($subChunk->getBlockData($x, $y, $z));
$block->x = $chunkX * 16 + $x;
$block->y = ($Y << 4) + $y;
$block->z = $chunkZ * 16 + $z;
@@ -2122,7 +2095,7 @@ class Level implements ChunkManager, Metadatable{
}
/**
* @return FullChunk[]|Chunk[]
* @return Chunk[]
*/
public function getChunks() : array{
return $this->chunks;
@@ -2135,7 +2108,7 @@ class Level implements ChunkManager, Metadatable{
* @param int $z
* @param bool $create Whether to generate the chunk if it does not exist
*
* @return FullChunk|Chunk
* @return Chunk
*/
public function getChunk(int $x, int $z, bool $create = false){
if(isset($this->chunks[$index = Level::chunkHash($x, $z)])){
@@ -2147,7 +2120,7 @@ class Level implements ChunkManager, Metadatable{
return null;
}
public function generateChunkCallback(int $x, int $z, FullChunk $chunk){
public function generateChunkCallback(int $x, int $z, Chunk $chunk){
Timings::$generationCallbackTimer->startTiming();
if(isset($this->chunkPopulationQueue[$index = Level::chunkHash($x, $z)])){
$oldChunk = $this->getChunk($x, $z, false);
@@ -2182,10 +2155,10 @@ class Level implements ChunkManager, Metadatable{
/**
* @param int $chunkX
* @param int $chunkZ
* @param FullChunk $chunk
* @param Chunk $chunk
* @param bool $unload
*/
public function setChunk(int $chunkX, int $chunkZ, FullChunk $chunk = null, bool $unload = true){
public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk = null, bool $unload = true){
if($chunk === null){
return;
}