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synced 2025-06-06 11:57:10 +00:00
Use MODE_RESET for forceMovement, fixes most teleportation issues
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6e87a48100
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@ -1451,7 +1451,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->lastYaw = $from->yaw;
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$this->lastPitch = $from->pitch;
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$this->sendPosition($from, $from->yaw, $from->pitch, 1);
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$this->sendPosition($from, $from->yaw, $from->pitch, MovePlayerPacket::MODE_RESET);
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$this->forceMovement = new Vector3($from->x, $from->y, $from->z);
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}else{
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$this->forceMovement = null;
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@ -1891,10 +1891,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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break;
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case ProtocolInfo::MOVE_PLAYER_PACKET:
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if($this->teleportPosition !== null){
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break;
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}
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$newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z);
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if($newPos->distanceSquared($this) < 0.01 and ($packet->yaw % 360) === $this->yaw and ($packet->pitch % 360) === $this->pitch){ //player hasn't moved, just client spamming packets
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@ -1908,7 +1904,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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if($this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.1 or $revert)){
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$this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch);
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$this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch, MovePlayerPacket::MODE_RESET);
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}else{
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$packet->yaw %= 360;
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$packet->pitch %= 360;
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@ -3360,7 +3356,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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}
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public function sendPosition(Vector3 $pos, $yaw = null, $pitch = null, $mode = 0, array $targets = null){
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public function sendPosition(Vector3 $pos, $yaw = null, $pitch = null, $mode = MovePlayerPacket::MODE_NORMAL, array $targets = null){
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$yaw = $yaw === null ? $this->yaw : $yaw;
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$pitch = $pitch === null ? $this->pitch : $pitch;
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@ -3430,7 +3426,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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}
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$this->sendPosition($this, null, null, 1);
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$this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET);
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$this->spawnToAll();
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$this->forceMovement = $this->teleportPosition;
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$this->teleportPosition = null;
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@ -3499,7 +3495,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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$this->forceMovement = new Vector3($this->x, $this->y, $this->z);
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$this->sendPosition($this, $this->yaw, $this->pitch, 1);
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$this->sendPosition($this, $this->yaw, $this->pitch, MovePlayerPacket::MODE_RESET);
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$this->resetFallDistance();
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$this->orderChunks();
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