Fixed server crash releated to inventory spawning

This commit is contained in:
Shoghi Cervantes Pueyo 2013-01-26 16:58:10 +01:00
parent 59a95aadd2
commit 4b744d7af3
2 changed files with 2 additions and 2 deletions

View File

@ -429,7 +429,7 @@ class Player{
$this->eventHandler("Your connection is bad, you may experience lag and slow map loading.", "server.chat");
}
foreach($this->inventory as $s => $data){
if($data[0] >= 0 or $data[2] >= 0){
if($data[0] > 0 and $data[2] >= 0){
$e = $this->server->api->entity->add(ENTITY_ITEM, $data[0], array(
"x" => $this->entity->x + 0.5,
"y" => $this->entity->y + 0.19,

View File

@ -33,7 +33,7 @@ define("ENTITY_ITEM", 3);
define("ENTITY_PAINTING", 4);
class Entity extends stdClass{
var $invincible, $dmgcounter, $eid, $type, $name, $x, $y, $z, $speedX, $speedY, $speedZ, $speed, $last = array(0, 0, 0, 0), $yaw, $pitch, $dead, $data, $class, $attach, $metadata, $closed, $player, $onTick;
var $invincible, $air, $dmgcounter, $eid, $type, $name, $x, $y, $z, $speedX, $speedY, $speedZ, $speed, $last = array(0, 0, 0, 0), $yaw, $pitch, $dead, $data, $class, $attach, $metadata, $closed, $player, $onTick;
private $server;
function __construct($server, $eid, $class, $type = 0, $data = array()){
$this->server = $server;