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synced 2025-04-22 00:33:59 +00:00
Fixed server crash releated to inventory spawning
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parent
59a95aadd2
commit
4b744d7af3
@ -429,7 +429,7 @@ class Player{
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$this->eventHandler("Your connection is bad, you may experience lag and slow map loading.", "server.chat");
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}
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foreach($this->inventory as $s => $data){
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if($data[0] >= 0 or $data[2] >= 0){
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if($data[0] > 0 and $data[2] >= 0){
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$e = $this->server->api->entity->add(ENTITY_ITEM, $data[0], array(
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"x" => $this->entity->x + 0.5,
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"y" => $this->entity->y + 0.19,
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@ -33,7 +33,7 @@ define("ENTITY_ITEM", 3);
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define("ENTITY_PAINTING", 4);
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class Entity extends stdClass{
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var $invincible, $dmgcounter, $eid, $type, $name, $x, $y, $z, $speedX, $speedY, $speedZ, $speed, $last = array(0, 0, 0, 0), $yaw, $pitch, $dead, $data, $class, $attach, $metadata, $closed, $player, $onTick;
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var $invincible, $air, $dmgcounter, $eid, $type, $name, $x, $y, $z, $speedX, $speedY, $speedZ, $speed, $last = array(0, 0, 0, 0), $yaw, $pitch, $dead, $data, $class, $attach, $metadata, $closed, $player, $onTick;
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private $server;
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function __construct($server, $eid, $class, $type = 0, $data = array()){
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$this->server = $server;
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