NBT is no longer needed to create an entity

it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
This commit is contained in:
Dylan K. Taylor
2020-06-19 09:49:06 +01:00
parent 0a1bb0041b
commit 4b528aa637
14 changed files with 19 additions and 24 deletions

View File

@ -29,7 +29,6 @@ use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\EntityShootBowEvent;
use pocketmine\event\entity\ProjectileLaunchEvent;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\player\Player;
use pocketmine\world\sound\BowShootSound;
use function intdiv;
@ -62,7 +61,7 @@ class Bow extends Tool{
$player->getWorld(),
($location->yaw > 180 ? 360 : 0) - $location->yaw,
-$location->pitch
), $player, $baseForce >= 1, new CompoundTag());
), $player, $baseForce >= 1);
$entity->setMotion($player->getDirectionVector());
$infinity = $this->hasEnchantment(Enchantment::INFINITY());