mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
hacks for NPC and floating text
I didn't think mojang could break this fucking game any worse
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@ -49,7 +49,9 @@ use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\Player;
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use pocketmine\utils\UUID;
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@ -798,6 +800,14 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");
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}
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if(!($this instanceof Player)){
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/* we don't use Server->updatePlayerListData() because that uses batches, which could cause race conditions in async compression mode */
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$pk = new PlayerListPacket();
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$pk->type = PlayerListPacket::TYPE_ADD;
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$pk->entries = [PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), $this->getName(), 0, $this->skin)];
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$player->dataPacket($pk);
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}
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$pk = new AddPlayerPacket();
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$pk->uuid = $this->getUniqueId();
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$pk->username = $this->getName();
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@ -816,7 +826,10 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->armorInventory->sendContents($player);
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if(!($this instanceof Player)){
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$this->sendSkin([$player]);
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$pk = new PlayerListPacket();
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$pk->type = PlayerListPacket::TYPE_REMOVE;
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$pk->entries = [PlayerListEntry::createRemovalEntry($this->uuid)];
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$player->dataPacket($pk);
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}
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}
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