Fixed Entity updates getting duplicated and negated

This commit is contained in:
Shoghi Cervantes Pueyo 2013-03-19 19:07:07 +01:00
parent 70b86061f6
commit 49d2723806

View File

@ -111,7 +111,6 @@ class Entity extends stdClass{
case ENTITY_PLAYER:
$this->player = $this->data["player"];
$this->setHealth($this->health, "generic");
$this->server->schedule(5, array($this, "update"), array(), true);
break;
case ENTITY_ITEM:
if($data["item"] instanceof Item){
@ -126,7 +125,7 @@ class Entity extends stdClass{
break;
case ENTITY_MOB:
$this->setHealth($this->data["Health"], "generic");
//$this->server->schedule(5, array($this, "update"), array(), true);
$this->server->schedule(5, array($this, "update"), array(), true);
//$this->setName((isset($mobs[$this->type]) ? $mobs[$this->type]:$this->type));
break;
case ENTITY_OBJECT: