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Implement fletching table (#4501)
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@ -183,6 +183,7 @@ class BlockFactory{
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$this->register(new EnderChest(new BID(Ids::ENDER_CHEST, 0, null, TileEnderChest::class), "Ender Chest", new BlockBreakInfo(22.5, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 3000.0)));
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$this->register(new Farmland(new BID(Ids::FARMLAND, 0), "Farmland", new BlockBreakInfo(0.6, BlockToolType::SHOVEL)));
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$this->register(new Fire(new BID(Ids::FIRE, 0), "Fire Block", BlockBreakInfo::instant()));
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$this->register(new FletchingTable(new BID(Ids::FLETCHING_TABLE, 0), "Fletching Table", new BlockBreakInfo(2.5, BlockToolType::AXE, 0, 2.5)));
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$this->register(new Flower(new BID(Ids::DANDELION, 0), "Dandelion", BlockBreakInfo::instant()));
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$this->register(new Flower(new BID(Ids::RED_FLOWER, Meta::FLOWER_ALLIUM), "Allium", BlockBreakInfo::instant()));
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$this->register(new Flower(new BID(Ids::RED_FLOWER, Meta::FLOWER_AZURE_BLUET), "Azure Bluet", BlockBreakInfo::instant()));
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@ -567,7 +568,6 @@ class BlockFactory{
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//TODO: minecraft:dropper
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//TODO: minecraft:end_gateway
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//TODO: minecraft:end_portal
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//TODO: minecraft:fletching_table
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//TODO: minecraft:grindstone
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//TODO: minecraft:jigsaw
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//TODO: minecraft:kelp
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