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cleanup block dual bounding box clusterfuck
"bounding box" serves no tangible purpose, only collision boxes do right now.
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@ -143,8 +143,11 @@ class RedstoneComparator extends Flowable{
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$this->signalStrength = $signalStrength;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return AxisAlignedBB::one()->trim(Facing::UP, 7 / 8);
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->trim(Facing::UP, 7 / 8)];
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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