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cleanup block dual bounding box clusterfuck
"bounding box" serves no tangible purpose, only collision boxes do right now.
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@ -92,8 +92,11 @@ class Door extends Transparent{
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return false;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return AxisAlignedBB::one()->trim($this->open ? Facing::rotateY($this->facing, !$this->hingeRight) : $this->facing, 13 / 16);
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->trim($this->open ? Facing::rotateY($this->facing, !$this->hingeRight) : $this->facing, 13 / 16)];
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}
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public function onNearbyBlockChange() : void{
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