cleanup block dual bounding box clusterfuck

"bounding box" serves no tangible purpose, only collision boxes do right now.
This commit is contained in:
Dylan K. Taylor
2019-08-15 17:23:55 +01:00
parent d58339b2fd
commit 4898a35613
40 changed files with 202 additions and 157 deletions

View File

@ -57,8 +57,11 @@ class Anvil extends Transparent implements Fallable{
return 0b11;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8);
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
return [AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8)];
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{