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Baseline protocol changes for 1.16.210
this is not a complete changeset, but it's sufficient to get servers back online. There are additional changes to PlayerAuthInputPacket which need to be reversed.
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@ -156,6 +156,8 @@ use pocketmine\network\mcpe\protocol\types\inventory\UIInventorySlotOffset;
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use pocketmine\network\mcpe\protocol\types\NetworkInventoryAction;
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use pocketmine\network\mcpe\protocol\types\PersonaPieceTintColor;
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use pocketmine\network\mcpe\protocol\types\PersonaSkinPiece;
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use pocketmine\network\mcpe\protocol\types\PlayerMovementSettings;
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use pocketmine\network\mcpe\protocol\types\PlayerMovementType;
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use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
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use pocketmine\network\mcpe\protocol\types\SkinAdapterSingleton;
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use pocketmine\network\mcpe\protocol\types\SkinAnimation;
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@ -1957,6 +1959,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$skinData = new SkinData(
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$packet->clientData["SkinId"],
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$packet->clientData["PlayFabId"],
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base64_decode($packet->clientData["SkinResourcePatch"] ?? "", true),
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new SkinImage(
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$packet->clientData["SkinImageHeight"],
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@ -2268,6 +2271,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$pk->worldName = $this->server->getMotd();
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$pk->experiments = new Experiments([], false);
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$pk->itemTable = ItemTypeDictionary::getInstance()->getEntries();
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$pk->playerMovementSettings = new PlayerMovementSettings(PlayerMovementType::LEGACY, 0, false);
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$this->dataPacket($pk);
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$this->sendDataPacket(new AvailableActorIdentifiersPacket());
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@ -2975,7 +2979,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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case PlayerActionPacket::ACTION_START_GLIDE:
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case PlayerActionPacket::ACTION_STOP_GLIDE:
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break; //TODO
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case PlayerActionPacket::ACTION_CONTINUE_BREAK:
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case PlayerActionPacket::ACTION_CRACK_BREAK:
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$block = $this->level->getBlock($pos);
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$this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_PARTICLE_PUNCH_BLOCK, $block->getRuntimeId() | ($packet->face << 24));
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//TODO: destroy-progress level event
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