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Fixed #270 Blocks that need to be broken with a pickaxe now give correct drops & items
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@ -30,10 +30,30 @@ class CoalOreBlock extends SolidBlock{
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parent::__construct(COAL_ORE, 0, "Coal Ore");
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}
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public function getBreakTime(Item $item, Player $player){
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if(($player->gamemode & 0x01) === 0x01){
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return 0.20;
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}
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switch($item->isPickaxe()){
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case 5:
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return 0.6;
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case 4:
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return 0.75;
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case 3:
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return 1.15;
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case 2:
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return 0.4;
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case 1:
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return 2.25;
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default:
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return 15;
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}
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}
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public function getDrops(Item $item, Player $player){
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if($item->isPickaxe() >= 1){
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return array(
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array(263, 0, 1), //Coal
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array(COAL, 0, 1),
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);
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}else{
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return array();
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