From 46f24b165af164cc834c8e96d43d1052c4c198df Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Tue, 1 Aug 2023 12:21:39 +0100 Subject: [PATCH] Rename PlayerMissedSwingEvent -> PlayerMissSwingEvent all the other events are present tense, so it doesn't make sense for this one to be past tense. --- .../{PlayerMissedSwingEvent.php => PlayerMissSwingEvent.php} | 2 +- src/player/Player.php | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) rename src/event/player/{PlayerMissedSwingEvent.php => PlayerMissSwingEvent.php} (93%) diff --git a/src/event/player/PlayerMissedSwingEvent.php b/src/event/player/PlayerMissSwingEvent.php similarity index 93% rename from src/event/player/PlayerMissedSwingEvent.php rename to src/event/player/PlayerMissSwingEvent.php index 3157f62d1..2f7ffda9c 100644 --- a/src/event/player/PlayerMissedSwingEvent.php +++ b/src/event/player/PlayerMissSwingEvent.php @@ -30,7 +30,7 @@ use pocketmine\player\Player; /** * Called when a player attempts to perform the attack action (left-click) without a target entity. */ -class PlayerMissedSwingEvent extends PlayerEvent implements Cancellable{ +class PlayerMissSwingEvent extends PlayerEvent implements Cancellable{ use CancellableTrait; public function __construct(Player $player){ diff --git a/src/player/Player.php b/src/player/Player.php index 292ab98b3..f62485242 100644 --- a/src/player/Player.php +++ b/src/player/Player.php @@ -66,7 +66,7 @@ use pocketmine\event\player\PlayerItemUseEvent; use pocketmine\event\player\PlayerJoinEvent; use pocketmine\event\player\PlayerJumpEvent; use pocketmine\event\player\PlayerKickEvent; -use pocketmine\event\player\PlayerMissedSwingEvent; +use pocketmine\event\player\PlayerMissSwingEvent; use pocketmine\event\player\PlayerMoveEvent; use pocketmine\event\player\PlayerPostChunkSendEvent; use pocketmine\event\player\PlayerQuitEvent; @@ -1900,7 +1900,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{ * Under normal circumstances, this will just play the no-damage attack sound and the arm-swing animation. */ public function missSwing() : void{ - $ev = new PlayerMissedSwingEvent($this); + $ev = new PlayerMissSwingEvent($this); $ev->call(); if(!$ev->isCancelled()){ $this->broadcastSound(new EntityAttackNoDamageSound());