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Fixed fire with no nearby flammable blocks burning for too long
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@ -120,9 +120,9 @@ class Fire extends Flowable{
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$this->level->setBlock($this, $result);
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}
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if($canSpread){
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$this->level->scheduleDelayedBlockUpdate($this, mt_rand(30, 40));
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$this->level->scheduleDelayedBlockUpdate($this, mt_rand(30, 40));
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if($canSpread){
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//TODO: raise upper bound for chance in humid biomes
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foreach($this->getHorizontalSides() as $side){
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