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Remove this workaround (client bug fixed in 1.0.5 beta)
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@ -2092,10 +2092,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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$newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z);
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$newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z);
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if($newPos->distanceSquared($this) == 0 and ($packet->yaw % 360) === $this->yaw and ($packet->pitch % 360) === $this->pitch){ //player hasn't moved, just client spamming packets
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return true;
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}
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$revert = false;
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$revert = false;
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if(!$this->isAlive() or $this->spawned !== true){
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if(!$this->isAlive() or $this->spawned !== true){
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$revert = true;
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$revert = true;
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