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ItemFactory: Sort items lexicographically ascending
This commit is contained in:
parent
3037f45a0c
commit
461233db09
@ -53,112 +53,188 @@ class ItemFactory{
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public static function init(){
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public static function init(){
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self::$list = []; //in case of re-initializing
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self::$list = []; //in case of re-initializing
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self::register(new Shovel(Item::IRON_SHOVEL, "Iron Shovel", TieredTool::TIER_IRON));
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self::register(new Pickaxe(Item::IRON_PICKAXE, "Iron Pickaxe", TieredTool::TIER_IRON));
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self::register(new Axe(Item::IRON_AXE, "Iron Axe", TieredTool::TIER_IRON));
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self::register(new FlintSteel());
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self::register(new Apple());
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self::register(new Apple());
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self::register(new Bow());
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self::register(new Arrow());
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self::register(new Arrow());
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self::register(new Axe(Item::DIAMOND_AXE, "Diamond Axe", TieredTool::TIER_DIAMOND));
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self::register(new Axe(Item::GOLDEN_AXE, "Gold Axe", TieredTool::TIER_GOLD));
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self::register(new Axe(Item::IRON_AXE, "Iron Axe", TieredTool::TIER_IRON));
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self::register(new Axe(Item::STONE_AXE, "Stone Axe", TieredTool::TIER_STONE));
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self::register(new Axe(Item::WOODEN_AXE, "Wooden Axe", TieredTool::TIER_WOODEN));
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self::register(new BakedPotato());
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self::register(new Beetroot());
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self::register(new BeetrootSeeds());
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self::register(new BeetrootSoup());
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self::register(new BlazeRod());
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self::register(new Boat());
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self::register(new Book());
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self::register(new Bow());
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self::register(new Bowl());
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self::register(new Bread());
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self::register(new Bucket(Item::BUCKET, 0, "Bucket"));
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self::register(new Carrot());
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self::register(new ChainBoots());
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self::register(new ChainChestplate());
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self::register(new ChainHelmet());
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self::register(new ChainLeggings());
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self::register(new ChorusFruit());
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self::register(new Clock());
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self::register(new Clownfish());
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self::register(new Coal(Item::COAL, 0, "Coal"));
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self::register(new Coal(Item::COAL, 0, "Coal"));
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self::register(new Coal(Item::COAL, 1, "Charcoal"));
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self::register(new Coal(Item::COAL, 1, "Charcoal"));
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self::register(new Item(Item::DIAMOND, 0, "Diamond"));
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self::register(new CocoaBeans(Item::DYE, 3, "Cocoa Beans"));
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self::register(new Item(Item::IRON_INGOT, 0, "Iron Ingot"));
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self::register(new Compass());
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self::register(new Item(Item::GOLD_INGOT, 0, "Gold Ingot"));
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self::register(new CookedChicken());
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self::register(new Sword(Item::IRON_SWORD, "Iron Sword", TieredTool::TIER_IRON));
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self::register(new CookedFish());
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self::register(new Sword(Item::WOODEN_SWORD, "Wooden Sword", TieredTool::TIER_WOODEN));
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self::register(new CookedMutton());
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self::register(new Shovel(Item::WOODEN_SHOVEL, "Wooden Shovel", TieredTool::TIER_WOODEN));
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self::register(new CookedPorkchop());
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self::register(new Pickaxe(Item::WOODEN_PICKAXE, "Wooden Pickaxe", TieredTool::TIER_WOODEN));
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self::register(new CookedRabbit());
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self::register(new Axe(Item::WOODEN_AXE, "Wooden Axe", TieredTool::TIER_WOODEN));
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self::register(new CookedSalmon());
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self::register(new Sword(Item::STONE_SWORD, "Stone Sword", TieredTool::TIER_STONE));
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self::register(new Cookie());
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self::register(new Shovel(Item::STONE_SHOVEL, "Stone Shovel", TieredTool::TIER_STONE));
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self::register(new DiamondBoots());
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self::register(new Pickaxe(Item::STONE_PICKAXE, "Stone Pickaxe", TieredTool::TIER_STONE));
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self::register(new DiamondChestplate());
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self::register(new Axe(Item::STONE_AXE, "Stone Axe", TieredTool::TIER_STONE));
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self::register(new DiamondHelmet());
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self::register(new Sword(Item::DIAMOND_SWORD, "Diamond Sword", TieredTool::TIER_DIAMOND));
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self::register(new DiamondLeggings());
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self::register(new Shovel(Item::DIAMOND_SHOVEL, "Diamond Shovel", TieredTool::TIER_DIAMOND));
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self::register(new DriedKelp());
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self::register(new Pickaxe(Item::DIAMOND_PICKAXE, "Diamond Pickaxe", TieredTool::TIER_DIAMOND));
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self::register(new Egg());
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self::register(new Axe(Item::DIAMOND_AXE, "Diamond Axe", TieredTool::TIER_DIAMOND));
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self::register(new EnderPearl());
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self::register(new Stick());
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self::register(new ExperienceBottle());
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self::register(new Bowl());
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self::register(new Fertilizer(Item::DYE, 15, "Bone Meal"));
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self::register(new MushroomStew());
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self::register(new FishingRod());
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self::register(new Sword(Item::GOLDEN_SWORD, "Gold Sword", TieredTool::TIER_GOLD));
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self::register(new FlintSteel());
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self::register(new Shovel(Item::GOLDEN_SHOVEL, "Gold Shovel", TieredTool::TIER_GOLD));
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self::register(new GlassBottle());
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self::register(new Pickaxe(Item::GOLDEN_PICKAXE, "Gold Pickaxe", TieredTool::TIER_GOLD));
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self::register(new GoldBoots());
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self::register(new Axe(Item::GOLDEN_AXE, "Gold Axe", TieredTool::TIER_GOLD));
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self::register(new GoldChestplate());
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self::register(new StringItem());
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self::register(new GoldHelmet());
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self::register(new Item(Item::FEATHER, 0, "Feather"));
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self::register(new GoldLeggings());
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self::register(new Item(Item::GUNPOWDER, 0, "Gunpowder"));
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self::register(new GoldenApple());
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self::register(new Hoe(Item::WOODEN_HOE, "Wooden Hoe", TieredTool::TIER_WOODEN));
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self::register(new GoldenAppleEnchanted());
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self::register(new Hoe(Item::STONE_HOE, "Stone Hoe", TieredTool::TIER_STONE));
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self::register(new GoldenCarrot());
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self::register(new Hoe(Item::IRON_HOE, "Iron Hoe", TieredTool::TIER_IRON));
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self::register(new Hoe(Item::DIAMOND_HOE, "Diamond Hoe", TieredTool::TIER_DIAMOND));
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self::register(new Hoe(Item::DIAMOND_HOE, "Diamond Hoe", TieredTool::TIER_DIAMOND));
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self::register(new Hoe(Item::GOLDEN_HOE, "Golden Hoe", TieredTool::TIER_GOLD));
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self::register(new Hoe(Item::GOLDEN_HOE, "Golden Hoe", TieredTool::TIER_GOLD));
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self::register(new WheatSeeds());
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self::register(new Hoe(Item::IRON_HOE, "Iron Hoe", TieredTool::TIER_IRON));
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self::register(new Item(Item::WHEAT, 0, "Wheat"));
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self::register(new Hoe(Item::STONE_HOE, "Stone Hoe", TieredTool::TIER_STONE));
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self::register(new Bread());
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self::register(new Hoe(Item::WOODEN_HOE, "Wooden Hoe", TieredTool::TIER_WOODEN));
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self::register(new LeatherCap());
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self::register(new LeatherTunic());
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self::register(new LeatherPants());
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self::register(new LeatherBoots());
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self::register(new ChainHelmet());
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self::register(new ChainChestplate());
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self::register(new ChainLeggings());
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self::register(new ChainBoots());
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self::register(new IronHelmet());
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self::register(new IronChestplate());
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self::register(new IronLeggings());
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self::register(new IronBoots());
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self::register(new IronBoots());
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self::register(new DiamondHelmet());
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self::register(new IronChestplate());
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self::register(new DiamondChestplate());
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self::register(new IronHelmet());
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self::register(new DiamondLeggings());
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self::register(new IronLeggings());
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self::register(new DiamondBoots());
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self::register(new Item(Item::BLAZE_POWDER, 0, "Blaze Powder"));
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self::register(new GoldHelmet());
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self::register(new Item(Item::BLEACH, 0, "Bleach")); //EDU
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self::register(new GoldChestplate());
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self::register(new Item(Item::BONE, 0, "Bone"));
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self::register(new GoldLeggings());
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self::register(new Item(Item::BRICK, 0, "Brick"));
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self::register(new GoldBoots());
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self::register(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
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self::register(new Item(Item::CLAY_BALL, 0, "Clay"));
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self::register(new Item(Item::DIAMOND, 0, "Diamond"));
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self::register(new Item(Item::DRAGON_BREATH, 0, "Dragon's Breath"));
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self::register(new Item(Item::DYE, 0, "Ink Sac"));
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self::register(new Item(Item::DYE, 4, "Lapis Lazuli"));
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self::register(new Item(Item::EMERALD, 0, "Emerald"));
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self::register(new Item(Item::FEATHER, 0, "Feather"));
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self::register(new Item(Item::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye"));
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self::register(new Item(Item::FLINT, 0, "Flint"));
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self::register(new Item(Item::FLINT, 0, "Flint"));
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self::register(new RawPorkchop());
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self::register(new Item(Item::GHAST_TEAR, 0, "Ghast Tear"));
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self::register(new CookedPorkchop());
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self::register(new Item(Item::GLISTERING_MELON, 0, "Glistering Melon"));
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self::register(new PaintingItem());
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self::register(new Item(Item::GLOWSTONE_DUST, 0, "Glowstone Dust"));
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self::register(new GoldenApple());
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self::register(new Item(Item::GOLD_INGOT, 0, "Gold Ingot"));
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self::register(new Sign());
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self::register(new Item(Item::GOLD_NUGGET, 0, "Gold Nugget"));
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self::register(new Item(Item::GUNPOWDER, 0, "Gunpowder"));
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self::register(new Item(Item::HEART_OF_THE_SEA, 0, "Heart of the Sea"));
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self::register(new Item(Item::IRON_INGOT, 0, "Iron Ingot"));
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self::register(new Item(Item::IRON_NUGGET, 0, "Iron Nugget"));
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self::register(new Item(Item::LEATHER, 0, "Leather"));
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self::register(new Item(Item::MAGMA_CREAM, 0, "Magma Cream"));
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self::register(new Item(Item::NAUTILUS_SHELL, 0, "Nautilus Shell"));
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self::register(new Item(Item::NETHER_BRICK, 0, "Nether Brick"));
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self::register(new Item(Item::NETHER_QUARTZ, 0, "Nether Quartz"));
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self::register(new Item(Item::NETHER_STAR, 0, "Nether Star"));
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self::register(new Item(Item::PAPER, 0, "Paper"));
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self::register(new Item(Item::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals"));
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self::register(new Item(Item::PRISMARINE_SHARD, 0, "Prismarine Shard"));
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self::register(new Item(Item::RABBIT_FOOT, 0, "Rabbit's Foot"));
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self::register(new Item(Item::RABBIT_HIDE, 0, "Rabbit Hide"));
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self::register(new Item(Item::SHULKER_SHELL, 0, "Shulker Shell"));
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self::register(new Item(Item::SLIME_BALL, 0, "Slimeball"));
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self::register(new Item(Item::SUGAR, 0, "Sugar"));
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self::register(new Item(Item::TURTLE_SHELL_PIECE, 0, "Scute"));
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self::register(new Item(Item::WHEAT, 0, "Wheat"));
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self::register(new ItemBlock(Block::ACACIA_DOOR_BLOCK, 0, Item::ACACIA_DOOR));
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self::register(new ItemBlock(Block::BIRCH_DOOR_BLOCK, 0, Item::BIRCH_DOOR));
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self::register(new ItemBlock(Block::BREWING_STAND_BLOCK, 0, Item::BREWING_STAND));
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self::register(new ItemBlock(Block::CAKE_BLOCK, 0, Item::CAKE));
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self::register(new ItemBlock(Block::CAULDRON_BLOCK, 0, Item::CAULDRON));
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self::register(new ItemBlock(Block::COMPARATOR_BLOCK, 0, Item::COMPARATOR));
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self::register(new ItemBlock(Block::DARK_OAK_DOOR_BLOCK, 0, Item::DARK_OAK_DOOR));
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self::register(new ItemBlock(Block::FLOWER_POT_BLOCK, 0, Item::FLOWER_POT));
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self::register(new ItemBlock(Block::HOPPER_BLOCK, 0, Item::HOPPER));
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self::register(new ItemBlock(Block::IRON_DOOR_BLOCK, 0, Item::IRON_DOOR));
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self::register(new ItemBlock(Block::ITEM_FRAME_BLOCK, 0, Item::ITEM_FRAME));
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self::register(new ItemBlock(Block::JUNGLE_DOOR_BLOCK, 0, Item::JUNGLE_DOOR));
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self::register(new ItemBlock(Block::NETHER_WART_PLANT, 0, Item::NETHER_WART));
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self::register(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR));
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self::register(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR));
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self::register(new ItemBlock(Block::REPEATER_BLOCK, 0, Item::REPEATER));
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self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_CREEPER, Item::SKULL));
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self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_DRAGON, Item::SKULL));
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self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_HUMAN, Item::SKULL));
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self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_SKELETON, Item::SKULL));
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self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_WITHER, Item::SKULL));
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self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_ZOMBIE, Item::SKULL));
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self::register(new ItemBlock(Block::SPRUCE_DOOR_BLOCK, 0, Item::SPRUCE_DOOR));
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self::register(new ItemBlock(Block::SUGARCANE_BLOCK, 0, Item::SUGARCANE));
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self::register(new LeatherBoots());
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self::register(new LeatherCap());
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self::register(new LeatherPants());
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self::register(new LeatherTunic());
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//TODO: fix metadata for buckets with still liquid in them
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//TODO: fix metadata for buckets with still liquid in them
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//the meta values are intentionally hardcoded because block IDs will change in the future
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//the meta values are intentionally hardcoded because block IDs will change in the future
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self::register(new Bucket(Item::BUCKET, 0, "Bucket"));
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self::register(new MilkBucket(Item::BUCKET, 1, "Milk Bucket"));
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self::register(new LiquidBucket(Item::BUCKET, 8, "Water Bucket", Block::FLOWING_WATER));
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self::register(new LiquidBucket(Item::BUCKET, 10, "Lava Bucket", Block::FLOWING_LAVA));
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self::register(new LiquidBucket(Item::BUCKET, 10, "Lava Bucket", Block::FLOWING_LAVA));
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self::register(new LiquidBucket(Item::BUCKET, 8, "Water Bucket", Block::FLOWING_WATER));
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self::register(new Melon());
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self::register(new MelonSeeds());
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self::register(new MilkBucket(Item::BUCKET, 1, "Milk Bucket"));
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self::register(new Minecart());
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self::register(new Minecart());
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self::register(new MushroomStew());
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self::register(new ItemBlock(Block::IRON_DOOR_BLOCK, 0, Item::IRON_DOOR));
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self::register(new PaintingItem());
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self::register(new Redstone());
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self::register(new Pickaxe(Item::DIAMOND_PICKAXE, "Diamond Pickaxe", TieredTool::TIER_DIAMOND));
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self::register(new Snowball());
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self::register(new Pickaxe(Item::GOLDEN_PICKAXE, "Gold Pickaxe", TieredTool::TIER_GOLD));
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self::register(new Pickaxe(Item::IRON_PICKAXE, "Iron Pickaxe", TieredTool::TIER_IRON));
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self::register(new Boat());
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self::register(new Pickaxe(Item::STONE_PICKAXE, "Stone Pickaxe", TieredTool::TIER_STONE));
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self::register(new Item(Item::LEATHER, 0, "Leather"));
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self::register(new Pickaxe(Item::WOODEN_PICKAXE, "Wooden Pickaxe", TieredTool::TIER_WOODEN));
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self::register(new PoisonousPotato());
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self::register(new Item(Item::BRICK, 0, "Brick"));
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self::register(new Potato());
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self::register(new Item(Item::CLAY_BALL, 0, "Clay"));
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self::register(new Pufferfish());
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self::register(new ItemBlock(Block::SUGARCANE_BLOCK, 0, Item::SUGARCANE));
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self::register(new PumpkinPie());
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self::register(new Item(Item::PAPER, 0, "Paper"));
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self::register(new PumpkinSeeds());
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self::register(new Book());
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self::register(new RabbitStew());
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self::register(new Item(Item::SLIME_BALL, 0, "Slimeball"));
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self::register(new RawBeef());
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self::register(new RawChicken());
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self::register(new Egg());
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self::register(new Compass());
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self::register(new FishingRod());
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self::register(new Clock());
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self::register(new Item(Item::GLOWSTONE_DUST, 0, "Glowstone Dust"));
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self::register(new RawFish());
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self::register(new RawFish());
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self::register(new CookedFish());
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self::register(new RawMutton());
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self::register(new RawPorkchop());
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self::register(new Item(Item::DYE, 0, "Ink Sac"));
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self::register(new RawRabbit());
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self::register(new CocoaBeans(Item::DYE, 3, "Cocoa Beans"));
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self::register(new RawSalmon());
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self::register(new Item(Item::DYE, 4, "Lapis Lazuli"));
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self::register(new Redstone());
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self::register(new Fertilizer(Item::DYE, 15, "Bone Meal"));
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self::register(new RottenFlesh());
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self::register(new Shears());
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self::register(new Shovel(Item::DIAMOND_SHOVEL, "Diamond Shovel", TieredTool::TIER_DIAMOND));
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self::register(new Shovel(Item::GOLDEN_SHOVEL, "Gold Shovel", TieredTool::TIER_GOLD));
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self::register(new Shovel(Item::IRON_SHOVEL, "Iron Shovel", TieredTool::TIER_IRON));
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self::register(new Shovel(Item::STONE_SHOVEL, "Stone Shovel", TieredTool::TIER_STONE));
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self::register(new Shovel(Item::WOODEN_SHOVEL, "Wooden Shovel", TieredTool::TIER_WOODEN));
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self::register(new Sign());
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self::register(new Snowball());
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self::register(new SpiderEye());
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self::register(new Steak());
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self::register(new Stick());
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self::register(new StringItem());
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self::register(new Sword(Item::DIAMOND_SWORD, "Diamond Sword", TieredTool::TIER_DIAMOND));
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self::register(new Sword(Item::GOLDEN_SWORD, "Gold Sword", TieredTool::TIER_GOLD));
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self::register(new Sword(Item::IRON_SWORD, "Iron Sword", TieredTool::TIER_IRON));
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self::register(new Sword(Item::STONE_SWORD, "Stone Sword", TieredTool::TIER_STONE));
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self::register(new Sword(Item::WOODEN_SWORD, "Wooden Sword", TieredTool::TIER_WOODEN));
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self::register(new Totem());
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self::register(new WheatSeeds());
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self::register(new WritableBook());
|
||||||
|
self::register(new WrittenBook());
|
||||||
|
|
||||||
/** @var int[]|\SplObjectStorage $dyeMap */
|
/** @var int[]|\SplObjectStorage $dyeMap */
|
||||||
$dyeMap = new \SplObjectStorage();
|
$dyeMap = new \SplObjectStorage();
|
||||||
@ -173,41 +249,11 @@ class ItemFactory{
|
|||||||
self::register(new Bed($color->getMagicNumber(), $color->getDisplayName() . " Bed"));
|
self::register(new Bed($color->getMagicNumber(), $color->getDisplayName() . " Bed"));
|
||||||
self::register(new Banner($color->getInvertedMagicNumber(), $color->getDisplayName() . " Banner"));
|
self::register(new Banner($color->getInvertedMagicNumber(), $color->getDisplayName() . " Banner"));
|
||||||
}
|
}
|
||||||
self::register(new Item(Item::BONE, 0, "Bone"));
|
|
||||||
self::register(new Item(Item::SUGAR, 0, "Sugar"));
|
|
||||||
self::register(new ItemBlock(Block::CAKE_BLOCK, 0, Item::CAKE));
|
|
||||||
|
|
||||||
self::register(new ItemBlock(Block::REPEATER_BLOCK, 0, Item::REPEATER));
|
|
||||||
self::register(new Cookie());
|
|
||||||
|
|
||||||
self::register(new Shears());
|
|
||||||
self::register(new Melon());
|
|
||||||
self::register(new PumpkinSeeds());
|
|
||||||
self::register(new MelonSeeds());
|
|
||||||
self::register(new RawBeef());
|
|
||||||
self::register(new Steak());
|
|
||||||
self::register(new RawChicken());
|
|
||||||
self::register(new CookedChicken());
|
|
||||||
self::register(new RottenFlesh());
|
|
||||||
self::register(new EnderPearl());
|
|
||||||
self::register(new BlazeRod());
|
|
||||||
self::register(new Item(Item::GHAST_TEAR, 0, "Ghast Tear"));
|
|
||||||
self::register(new Item(Item::GOLD_NUGGET, 0, "Gold Nugget"));
|
|
||||||
self::register(new ItemBlock(Block::NETHER_WART_PLANT, 0, Item::NETHER_WART));
|
|
||||||
|
|
||||||
foreach(Potion::ALL as $type){
|
foreach(Potion::ALL as $type){
|
||||||
self::register(new Potion($type));
|
self::register(new Potion($type));
|
||||||
self::register(new SplashPotion($type));
|
self::register(new SplashPotion($type));
|
||||||
}
|
}
|
||||||
self::register(new GlassBottle());
|
|
||||||
self::register(new SpiderEye());
|
|
||||||
self::register(new Item(Item::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye"));
|
|
||||||
self::register(new Item(Item::BLAZE_POWDER, 0, "Blaze Powder"));
|
|
||||||
self::register(new Item(Item::MAGMA_CREAM, 0, "Magma Cream"));
|
|
||||||
self::register(new ItemBlock(Block::BREWING_STAND_BLOCK, 0, Item::BREWING_STAND));
|
|
||||||
self::register(new ItemBlock(Block::CAULDRON_BLOCK, 0, Item::CAULDRON));
|
|
||||||
|
|
||||||
self::register(new Item(Item::GLISTERING_MELON, 0, "Glistering Melon"));
|
|
||||||
|
|
||||||
foreach(EntityFactory::getKnownTypes() as $className){
|
foreach(EntityFactory::getKnownTypes() as $className){
|
||||||
/** @var Living|string $className */
|
/** @var Living|string $className */
|
||||||
@ -216,75 +262,6 @@ class ItemFactory{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
self::register(new ExperienceBottle());
|
|
||||||
|
|
||||||
self::register(new WritableBook());
|
|
||||||
self::register(new WrittenBook());
|
|
||||||
self::register(new Item(Item::EMERALD, 0, "Emerald"));
|
|
||||||
self::register(new ItemBlock(Block::ITEM_FRAME_BLOCK, 0, Item::ITEM_FRAME));
|
|
||||||
self::register(new ItemBlock(Block::FLOWER_POT_BLOCK, 0, Item::FLOWER_POT));
|
|
||||||
self::register(new Carrot());
|
|
||||||
self::register(new Potato());
|
|
||||||
self::register(new BakedPotato());
|
|
||||||
self::register(new PoisonousPotato());
|
|
||||||
|
|
||||||
self::register(new GoldenCarrot());
|
|
||||||
|
|
||||||
self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_SKELETON, Item::SKULL));
|
|
||||||
self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_WITHER, Item::SKULL));
|
|
||||||
self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_ZOMBIE, Item::SKULL));
|
|
||||||
self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_HUMAN, Item::SKULL));
|
|
||||||
self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_CREEPER, Item::SKULL));
|
|
||||||
self::register(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_DRAGON, Item::SKULL));
|
|
||||||
|
|
||||||
self::register(new Item(Item::NETHER_STAR, 0, "Nether Star"));
|
|
||||||
self::register(new PumpkinPie());
|
|
||||||
|
|
||||||
self::register(new ItemBlock(Block::COMPARATOR_BLOCK, 0, Item::COMPARATOR));
|
|
||||||
self::register(new Item(Item::NETHER_BRICK, 0, "Nether Brick"));
|
|
||||||
self::register(new Item(Item::NETHER_QUARTZ, 0, "Nether Quartz"));
|
|
||||||
|
|
||||||
self::register(new Item(Item::PRISMARINE_SHARD, 0, "Prismarine Shard"));
|
|
||||||
self::register(new ItemBlock(Block::HOPPER_BLOCK, 0, Item::HOPPER));
|
|
||||||
self::register(new RawRabbit());
|
|
||||||
self::register(new CookedRabbit());
|
|
||||||
self::register(new RabbitStew());
|
|
||||||
self::register(new Item(Item::RABBIT_FOOT, 0, "Rabbit's Foot"));
|
|
||||||
self::register(new Item(Item::RABBIT_HIDE, 0, "Rabbit Hide"));
|
|
||||||
|
|
||||||
self::register(new Item(Item::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals"));
|
|
||||||
self::register(new RawMutton());
|
|
||||||
self::register(new CookedMutton());
|
|
||||||
|
|
||||||
self::register(new ItemBlock(Block::SPRUCE_DOOR_BLOCK, 0, Item::SPRUCE_DOOR));
|
|
||||||
self::register(new ItemBlock(Block::BIRCH_DOOR_BLOCK, 0, Item::BIRCH_DOOR));
|
|
||||||
self::register(new ItemBlock(Block::JUNGLE_DOOR_BLOCK, 0, Item::JUNGLE_DOOR));
|
|
||||||
self::register(new ItemBlock(Block::ACACIA_DOOR_BLOCK, 0, Item::ACACIA_DOOR));
|
|
||||||
self::register(new ItemBlock(Block::DARK_OAK_DOOR_BLOCK, 0, Item::DARK_OAK_DOOR));
|
|
||||||
self::register(new ChorusFruit());
|
|
||||||
self::register(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
|
|
||||||
|
|
||||||
self::register(new Item(Item::DRAGON_BREATH, 0, "Dragon's Breath"));
|
|
||||||
|
|
||||||
self::register(new Item(Item::SHULKER_SHELL, 0, "Shulker Shell"));
|
|
||||||
|
|
||||||
self::register(new Totem());
|
|
||||||
self::register(new Item(Item::BLEACH, 0, "Bleach")); //EDU
|
|
||||||
self::register(new Item(Item::IRON_NUGGET, 0, "Iron Nugget"));
|
|
||||||
|
|
||||||
self::register(new Beetroot());
|
|
||||||
self::register(new BeetrootSeeds());
|
|
||||||
self::register(new BeetrootSoup());
|
|
||||||
self::register(new RawSalmon());
|
|
||||||
self::register(new Clownfish());
|
|
||||||
self::register(new Pufferfish());
|
|
||||||
self::register(new CookedSalmon());
|
|
||||||
self::register(new DriedKelp());
|
|
||||||
self::register(new Item(Item::NAUTILUS_SHELL, 0, "Nautilus Shell"));
|
|
||||||
self::register(new GoldenAppleEnchanted());
|
|
||||||
self::register(new Item(Item::HEART_OF_THE_SEA, 0, "Heart of the Sea"));
|
|
||||||
self::register(new Item(Item::TURTLE_SHELL_PIECE, 0, "Scute"));
|
|
||||||
|
|
||||||
//TODO: minecraft:acacia_sign
|
//TODO: minecraft:acacia_sign
|
||||||
//TODO: minecraft:armor_stand
|
//TODO: minecraft:armor_stand
|
||||||
//TODO: minecraft:balloon
|
//TODO: minecraft:balloon
|
||||||
|
Loading…
x
Reference in New Issue
Block a user