From 45c4a9673ddd536db814a7b6bdfcfdc21d8d6ad5 Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Tue, 14 Dec 2021 19:03:42 +0000 Subject: [PATCH] Player: fixed arm swing animation not showing during attack cooldown of victim closes #4650 --- src/player/Player.php | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/player/Player.php b/src/player/Player.php index aab421014..d431f430e 100644 --- a/src/player/Player.php +++ b/src/player/Player.php @@ -1667,13 +1667,13 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{ } $entity->attack($ev); + $this->broadcastAnimation(new ArmSwingAnimation($this), $this->getViewers()); $soundPos = $entity->getPosition()->add(0, $entity->size->getHeight() / 2, 0); if($ev->isCancelled()){ $this->getWorld()->addSound($soundPos, new EntityAttackNoDamageSound()); return false; } - $this->broadcastAnimation(new ArmSwingAnimation($this), $this->getViewers()); $this->getWorld()->addSound($soundPos, new EntityAttackSound()); if($ev->getModifier(EntityDamageEvent::MODIFIER_CRITICAL) > 0 and $entity instanceof Living){